1945 lines
69 KiB
C
1945 lines
69 KiB
C
/* fit.c: turn a bitmap representation of a curve into a list of splines.
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* Some of the ideas, but not the code, comes from the Phoenix thesis.
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* See README for the reference.
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*
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* Copyright (C) 1992 Free Software Foundation, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include <string.h>
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#include <float.h>
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#include <math.h>
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#include <assert.h>
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#include <glib.h>
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#include "global.h"
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#include "spline.h"
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#include "vector.h"
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#include "curve.h"
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#include "fit.h"
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#include "pxl-outline.h"
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/* If two endpoints are closer than this, they are made to be equal.
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(-align-threshold) */
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real align_threshold = 0.5;
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/* If the angle defined by a point and its predecessors and successors
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is smaller than this, it's a corner, even if it's within
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`corner_surround' pixels of a point with a smaller angle.
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(-corner-always-threshold) */
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real corner_always_threshold = 60.0;
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/* Number of points to consider when determining if a point is a corner
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or not. (-corner-surround) */
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unsigned corner_surround = 4;
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/* If a point, its predecessors, and its successors define an angle
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smaller than this, it's a corner. Should be in range 0..180.
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(-corner-threshold) */
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real corner_threshold = 100.0;
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/* Amount of error at which a fitted spline is unacceptable. If any
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pixel is further away than this from the fitted curve, we try again.
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(-error-threshold) */
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/* real error_threshold = .8; ALT */
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real error_threshold = .4;
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/* A second number of adjacent points to consider when filtering.
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(-filter-alternative-surround) */
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unsigned filter_alternative_surround = 1;
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/* If the angles between the vectors produced by filter_surround and
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filter_alternative_surround points differ by more than this, use
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the one from filter_alternative_surround. (-filter-epsilon) */
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real filter_epsilon = 10.0;
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/* Number of times to smooth original data points. Increasing this
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number dramatically---to 50 or so---can produce vastly better
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results. But if any points that ``should'' be corners aren't found,
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the curve goes to hell around that point. (-filter-iterations) */
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/* unsigned filter_iteration_count = 4; ALT */
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unsigned filter_iteration_count = 4;
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/* To produce the new point, use the old point plus this times the
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neighbors. (-filter-percent) */
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real filter_percent = .33;
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/* Number of adjacent points to consider if `filter_surround' points
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defines a straight line. (-filter-secondary-surround) */
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static unsigned filter_secondary_surround = 3;
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/* Number of adjacent points to consider when filtering.
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(-filter-surround) */
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unsigned filter_surround = 2;
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/* Says whether or not to remove ``knee'' points after finding the outline.
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(See the comments at `remove_knee_points'.) (-remove-knees). */
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boolean keep_knees = false;
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/* If a spline is closer to a straight line than this, it remains a
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straight line, even if it would otherwise be changed back to a curve.
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This is weighted by the square of the curve length, to make shorter
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curves more likely to be reverted. (-line-reversion-threshold) */
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real line_reversion_threshold = .01;
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/* How many pixels (on the average) a spline can diverge from the line
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determined by its endpoints before it is changed to a straight line.
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(-line-threshold) */
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/* real line_threshold = 1.0; ALT */
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real line_threshold = 0.5;
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/* If reparameterization doesn't improve the fit by this much percent,
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stop doing it. (-reparameterize-improve) */
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/* real reparameterize_improvement = .10; ALT */
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real reparameterize_improvement = .01;
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/* Amount of error at which it is pointless to reparameterize. This
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happens, for example, when we are trying to fit the outline of the
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outside of an `O' with a single spline. The initial fit is not good
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enough for the Newton-Raphson iteration to improve it. It may be
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that it would be better to detect the cases where we didn't find any
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corners. (-reparameterize-threshold) */
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/* real reparameterize_threshold = 30.0; ALT */
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real reparameterize_threshold = 1.0;
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/* Percentage of the curve away from the worst point to look for a
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better place to subdivide. (-subdivide-search) */
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real subdivide_search = .1;
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/* Number of points to consider when deciding whether a given point is a
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better place to subdivide. (-subdivide-surround) */
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unsigned subdivide_surround = 4;
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/* How many pixels a point can diverge from a straight line and still be
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considered a better place to subdivide. (-subdivide-threshold) */
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real subdivide_threshold = .03;
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/* Number of points to look at on either side of a point when computing
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the approximation to the tangent at that point. (-tangent-surround) */
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unsigned tangent_surround = 3;
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/* We need to manipulate lists of array indices. */
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typedef struct index_list
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{
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unsigned *data;
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unsigned length;
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} index_list_type;
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/* The usual accessor macros. */
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#define GET_INDEX(i_l, n) ((i_l).data[n])
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#define INDEX_LIST_LENGTH(i_l) ((i_l).length)
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#define GET_LAST_INDEX(i_l) ((i_l).data[INDEX_LIST_LENGTH (i_l) - 1])
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static void append_index (index_list_type *, unsigned);
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static void free_index_list (index_list_type *);
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static index_list_type new_index_list (void);
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static void remove_adjacent_corners (index_list_type *, unsigned);
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static void align (spline_list_type *);
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static void change_bad_lines (spline_list_type *);
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static void filter (curve_type);
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static real filter_angle (vector_type, vector_type);
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static void find_curve_vectors
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(unsigned, curve_type, unsigned, vector_type *, vector_type *, unsigned *);
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static unsigned find_subdivision (curve_type, unsigned initial);
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static void find_vectors
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(unsigned, pixel_outline_type, vector_type *, vector_type *);
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static index_list_type find_corners (pixel_outline_type);
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static real find_error (curve_type, spline_type, unsigned *);
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static vector_type find_half_tangent (curve_type, boolean start, unsigned *);
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static void find_tangent (curve_type, boolean, boolean);
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static spline_type fit_one_spline (curve_type);
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static spline_list_type *fit_curve (curve_type);
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static spline_list_type fit_curve_list (curve_list_type);
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static spline_list_type *fit_with_least_squares (curve_type);
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static spline_list_type *fit_with_line (curve_type);
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static void remove_knee_points (curve_type, boolean);
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static boolean reparameterize (curve_type, spline_type);
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static void set_initial_parameter_values (curve_type);
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static boolean spline_linear_enough (spline_type *, curve_type);
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static curve_list_array_type split_at_corners (pixel_outline_list_type);
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static boolean test_subdivision_point (curve_type, unsigned, vector_type *);
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/* The top-level call that transforms the list of pixels in the outlines
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of the original character to a list of spline lists fitted to those
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pixels. */
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spline_list_array_type
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fitted_splines (pixel_outline_list_type pixel_outline_list)
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{
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unsigned this_list;
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unsigned total = 0;
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spline_list_array_type char_splines = new_spline_list_array ();
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curve_list_array_type curve_array = split_at_corners (pixel_outline_list);
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for (this_list = 0; this_list < CURVE_LIST_ARRAY_LENGTH (curve_array);
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this_list++)
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{
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spline_list_type curve_list_splines;
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curve_list_type curves = CURVE_LIST_ARRAY_ELT (curve_array, this_list);
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curve_list_splines = fit_curve_list (curves);
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append_spline_list (&char_splines, curve_list_splines);
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/* REPORT ("* "); */
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}
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free_curve_list_array (&curve_array);
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for (this_list = 0; this_list < SPLINE_LIST_ARRAY_LENGTH (char_splines);
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this_list++)
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total
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+= SPLINE_LIST_LENGTH (SPLINE_LIST_ARRAY_ELT (char_splines, this_list));
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/* REPORT1 ("=%u", total); */
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return char_splines;
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}
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/* Set up the internal parameters from the external ones */
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void
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fit_set_params (PikaProcedureConfig *config)
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{
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g_object_get (config,
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"align-threshold", &align_threshold,
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"corner-always-threshold", &corner_always_threshold,
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"corner-surround", &corner_surround,
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"corner-threshold", &corner_threshold,
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"error-threshold", &error_threshold,
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"filter-alternative-surround", &filter_alternative_surround,
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"filter-epsilon", &filter_epsilon,
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"filter-iteration-count", &filter_iteration_count,
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"filter-percent", &filter_percent,
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"filter-secondary-surround", &filter_secondary_surround,
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"filter-surround", &filter_surround,
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"keep-knees", &keep_knees,
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"line-reversion-threshold", &line_reversion_threshold,
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"line-threshold", &line_threshold,
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"reparametrize-improvement", &reparameterize_improvement,
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"reparametrize-threshold", &reparameterize_threshold,
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"subdivide-search", &subdivide_search,
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"subdivide-surround", &subdivide_surround,
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"subdivide-threshold", &subdivide_threshold,
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"tangent-surround", &tangent_surround,
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NULL);
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}
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/* Fit the list of curves CURVE_LIST to a list of splines, and return
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it. CURVE_LIST represents a single closed paths, e.g., either the
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inside or outside outline of an `o'. */
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static spline_list_type
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fit_curve_list (curve_list_type curve_list)
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{
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curve_type curve;
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unsigned this_curve, this_spline;
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unsigned curve_list_length = CURVE_LIST_LENGTH (curve_list);
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spline_list_type curve_list_splines = *new_spline_list ();
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/* Remove the extraneous ``knee'' points before filtering. Since the
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corners have already been found, we don't need to worry about
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removing a point that should be a corner. */
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if (!keep_knees)
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{
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/* LOG ("\nRemoving knees:\n"); */
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for (this_curve = 0; this_curve < curve_list_length; this_curve++)
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{
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/* LOG1 ("#%u:", this_curve); */
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remove_knee_points (CURVE_LIST_ELT (curve_list, this_curve),
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CURVE_LIST_CLOCKWISE (curve_list));
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}
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}
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/* We filter all the curves in CURVE_LIST at once; otherwise, we would
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look at an unfiltered curve when computing tangents. */
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/* LOG ("\nFiltering curves:\n"); */
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for (this_curve = 0; this_curve < curve_list.length; this_curve++)
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{
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/* LOG1 ("#%u: ", this_curve); */
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filter (CURVE_LIST_ELT (curve_list, this_curve));
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/* REPORT ("f"); */
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}
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/* Make the first point in the first curve also be the last point in
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the last curve, so the fit to the whole curve list will begin and
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end at the same point. This may cause slight errors in computing
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the tangents and t values, but it's worth it for the continuity.
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Of course we don't want to do this if the two points are already
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the same, as they are if the curve is cyclic. (We don't append it
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earlier, in `split_at_corners', because that confuses the
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filtering.) Finally, we can't append the point if the curve is
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exactly three points long, because we aren't adding any more data,
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and three points isn't enough to determine a spline. Therefore,
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the fitting will fail. */
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curve = CURVE_LIST_ELT (curve_list, 0);
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if (CURVE_CYCLIC (curve) && CURVE_LENGTH (curve) != 3)
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append_point (curve, CURVE_POINT (curve, 0));
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/* Finally, fit each curve in the list to a list of splines. */
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for (this_curve = 0; this_curve < curve_list_length; this_curve++)
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{
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spline_list_type *curve_splines;
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curve_type current_curve = CURVE_LIST_ELT (curve_list, this_curve);
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/* REPORT1 (" %u", this_curve); */
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/* LOG1 ("\nFitting curve #%u:\n", this_curve); */
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curve_splines = fit_curve (current_curve);
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if (curve_splines == NULL)
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printf("Could not fit curve #%u", this_curve);
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else
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{
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/* LOG1 ("Fitted splines for curve #%u:\n", this_curve); */
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for (this_spline = 0;
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this_spline < SPLINE_LIST_LENGTH (*curve_splines);
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this_spline++)
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{
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/* LOG1 (" %u: ", this_spline); */
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/* if (logging) */
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/* print_spline (log_
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file, */
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/* SPLINE_LIST_ELT (*curve_splines, this_spline)); */
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}
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/* After fitting, we may need to change some would-be lines
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back to curves, because they are in a list with other
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curves. */
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change_bad_lines (curve_splines);
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concat_spline_lists (&curve_list_splines, *curve_splines);
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/* REPORT1 ("(%u)", SPLINE_LIST_LENGTH (*curve_splines)); */
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}
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}
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/* We do this for each outline's spline list because when a point
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is changed, it needs to be changed in both segments in which it
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appears---and the segments might be in different curves. */
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align (&curve_list_splines);
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return curve_list_splines;
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}
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/* Transform a set of locations to a list of splines (the fewer the
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better). We are guaranteed that CURVE does not contain any corners.
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We return NULL if we cannot fit the points at all. */
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static spline_list_type *
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fit_curve (curve_type curve)
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{
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spline_list_type *fitted_splines;
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if (CURVE_LENGTH (curve) < 2)
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{
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printf ("Tried to fit curve with less than two points");
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return NULL;
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}
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/* Do we have enough points to fit with a spline? */
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fitted_splines = CURVE_LENGTH (curve) < 4
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? fit_with_line (curve)
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: fit_with_least_squares (curve);
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return fitted_splines;
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}
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/* As mentioned above, the first step is to find the corners in
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PIXEL_LIST, the list of points. (Presumably we can't fit a single
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spline around a corner.) The general strategy is to look through all
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the points, remembering which we want to consider corners. Then go
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through that list, producing the curve_list. This is dictated by the
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fact that PIXEL_LIST does not necessarily start on a corner---it just
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starts at the character's first outline pixel, going left-to-right,
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top-to-bottom. But we want all our splines to start and end on real
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corners.
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For example, consider the top of a capital `C' (this is in cmss20):
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x
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***********
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******************
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PIXEL_LIST will start at the pixel below the `x'. If we considered
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this pixel a corner, we would wind up matching a very small segment
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from there to the end of the line, probably as a straight line, which
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is certainly not what we want.
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PIXEL_LIST has one element for each closed outline on the character.
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To preserve this information, we return an array of curve_lists, one
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element (which in turn consists of several curves, one between each
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pair of corners) for each element in PIXEL_LIST. */
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static curve_list_array_type
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split_at_corners (pixel_outline_list_type pixel_list)
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{
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unsigned this_pixel_o;
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curve_list_array_type curve_array = new_curve_list_array ();
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/* LOG ("\nFinding corners:\n"); */
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for (this_pixel_o = 0; this_pixel_o < O_LIST_LENGTH (pixel_list);
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this_pixel_o++)
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{
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curve_type curve, first_curve;
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index_list_type corner_list;
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unsigned p, this_corner;
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curve_list_type curve_list = new_curve_list ();
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pixel_outline_type pixel_o = O_LIST_OUTLINE (pixel_list, this_pixel_o);
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CURVE_LIST_CLOCKWISE (curve_list) = O_CLOCKWISE (pixel_o);
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/* LOG1 ("#%u:", this_pixel_o); */
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/* If the outline does not have enough points, we can't do
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anything. The endpoints of the outlines are automatically
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corners. We need at least `corner_surround' more pixels on
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either side of a point before it is conceivable that we might
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want another corner. */
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if (O_LENGTH (pixel_o) > corner_surround * 2 + 2)
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{
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corner_list = find_corners (pixel_o);
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}
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else
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{
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corner_list.data = NULL;
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corner_list.length = 0;
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}
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/* Remember the first curve so we can make it be the `next' of the
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last one. (And vice versa.) */
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first_curve = new_curve ();
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curve = first_curve;
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if (corner_list.length == 0)
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{ /* No corners. Use all of the pixel outline as the curve. */
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for (p = 0; p < O_LENGTH (pixel_o); p++)
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append_pixel (curve, O_COORDINATE (pixel_o, p));
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/* This curve is cyclic. */
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CURVE_CYCLIC (curve) = true;
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}
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else
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{ /* Each curve consists of the points between (inclusive) each pair
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of corners. */
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for (this_corner = 0; this_corner < corner_list.length - 1;
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this_corner++)
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{
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curve_type previous_curve = curve;
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unsigned corner = GET_INDEX (corner_list, this_corner);
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unsigned next_corner = GET_INDEX (corner_list, this_corner + 1);
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for (p = corner; p <= next_corner; p++)
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append_pixel (curve, O_COORDINATE (pixel_o, p));
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append_curve (&curve_list, curve);
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curve = new_curve ();
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NEXT_CURVE (previous_curve) = curve;
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PREVIOUS_CURVE (curve) = previous_curve;
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}
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/* The last curve is different. It consists of the points
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(inclusive) between the last corner and the end of the list,
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and the beginning of the list and the first corner. */
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for (p = GET_LAST_INDEX (corner_list); p < O_LENGTH (pixel_o);
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p++)
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append_pixel (curve, O_COORDINATE (pixel_o, p));
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for (p = 0; p <= GET_INDEX (corner_list, 0); p++)
|
||
append_pixel (curve, O_COORDINATE (pixel_o, p));
|
||
}
|
||
|
||
/* LOG1 (" [%u].\n", corner_list.length); */
|
||
|
||
/* Add `curve' to the end of the list, updating the pointers in
|
||
the chain. */
|
||
append_curve (&curve_list, curve);
|
||
NEXT_CURVE (curve) = first_curve;
|
||
PREVIOUS_CURVE (first_curve) = curve;
|
||
|
||
/* And now add the just-completed curve list to the array. */
|
||
append_curve_list (&curve_array, curve_list);
|
||
} /* End of considering each pixel outline. */
|
||
|
||
return curve_array;
|
||
}
|
||
|
||
|
||
/* We consider a point to be a corner if (1) the angle defined by the
|
||
`corner_surround' points coming into it and going out from it is less
|
||
than `corner_threshold' degrees, and no point within
|
||
`corner_surround' points has a smaller angle; or (2) the angle is less
|
||
than `corner_always_threshold' degrees.
|
||
|
||
Because of the different cases, it is convenient to have the
|
||
following macro to append a corner on to the list we return. The
|
||
character argument C is simply so that the different cases can be
|
||
distinguished in the log file. */
|
||
|
||
#define APPEND_CORNER(index, angle, c) \
|
||
do \
|
||
{ \
|
||
append_index (&corner_list, index); \
|
||
/*LOG4 (" (%d,%d)%c%.3f", */ \
|
||
/* O_COORDINATE (pixel_outline, index).x,*/ \
|
||
/* O_COORDINATE (pixel_outline, index).y,*/ \
|
||
/* c, angle);*/ \
|
||
} \
|
||
while (0)
|
||
|
||
static index_list_type
|
||
find_corners (pixel_outline_type pixel_outline)
|
||
{
|
||
unsigned p;
|
||
index_list_type corner_list = new_index_list ();
|
||
|
||
/* Consider each pixel on the outline in turn. */
|
||
for (p = 0; p < O_LENGTH (pixel_outline); p++)
|
||
{
|
||
real corner_angle;
|
||
vector_type in_vector, out_vector;
|
||
|
||
/* Check if the angle is small enough. */
|
||
find_vectors (p, pixel_outline, &in_vector, &out_vector);
|
||
corner_angle = Vangle (in_vector, out_vector);
|
||
|
||
if (fabs (corner_angle) <= corner_threshold)
|
||
{
|
||
/* We want to keep looking, instead of just appending the
|
||
first pixel we find with a small enough angle, since there
|
||
might be another corner within `corner_surround' pixels, with
|
||
a smaller angle. If that is the case, we want that one. */
|
||
real best_corner_angle = corner_angle;
|
||
unsigned best_corner_index = p;
|
||
index_list_type equally_good_list = new_index_list ();
|
||
/* As we come into the loop, `p' is the index of the point
|
||
that has an angle less than `corner_angle'. We use `i' to
|
||
move through the pixels next to that, and `q' for moving
|
||
through the adjacent pixels to each `p'. */
|
||
unsigned q = p;
|
||
unsigned i = p + 1;
|
||
|
||
while (true)
|
||
{
|
||
/* Perhaps the angle is sufficiently small that we want to
|
||
consider this a corner, even if it's not the best
|
||
(unless we've already wrapped around in the search,
|
||
i.e., `q<i', in which case we have already added the
|
||
corner, and we don't want to add it again). We want to
|
||
do this check on the first candidate we find, as well
|
||
as the others in the loop, hence this comes before the
|
||
stopping condition. */
|
||
if (corner_angle <= corner_always_threshold && q >= p)
|
||
APPEND_CORNER (q, corner_angle, '\\');
|
||
|
||
/* Exit the loop if we've looked at `corner_surround'
|
||
pixels past the best one we found, or if we've looked
|
||
at all the pixels. */
|
||
if (i >= best_corner_index + corner_surround
|
||
|| i >= O_LENGTH (pixel_outline))
|
||
break;
|
||
|
||
/* Check the angle. */
|
||
q = i % O_LENGTH (pixel_outline);
|
||
find_vectors (q, pixel_outline, &in_vector, &out_vector);
|
||
corner_angle = Vangle (in_vector, out_vector);
|
||
|
||
/* If we come across a corner that is just as good as the
|
||
best one, we should make it a corner, too. This
|
||
happens, for example, at the points on the `W' in some
|
||
typefaces, where the ``points'' are flat. */
|
||
if (epsilon_equal (corner_angle, best_corner_angle))
|
||
append_index (&equally_good_list, q);
|
||
|
||
else if (corner_angle < best_corner_angle)
|
||
{
|
||
best_corner_angle = corner_angle;
|
||
/* We want to check `corner_surround' pixels beyond the
|
||
new best corner. */
|
||
i = best_corner_index = q;
|
||
free_index_list (&equally_good_list);
|
||
equally_good_list = new_index_list ();
|
||
}
|
||
|
||
i++;
|
||
}
|
||
|
||
/* After we exit the loop, `q' is the index of the last point
|
||
we checked. We have already added the corner if
|
||
`best_corner_angle' is less than `corner_always_threshold'.
|
||
Again, if we've already wrapped around, we don't want to
|
||
add the corner again. */
|
||
if (best_corner_angle > corner_always_threshold
|
||
&& best_corner_index >= p)
|
||
{
|
||
unsigned i;
|
||
|
||
APPEND_CORNER (best_corner_index, best_corner_angle, '/');
|
||
|
||
for (i = 0; i < INDEX_LIST_LENGTH (equally_good_list); i++)
|
||
APPEND_CORNER (GET_INDEX (equally_good_list, i),
|
||
best_corner_angle, '@');
|
||
free_index_list (&equally_good_list);
|
||
}
|
||
|
||
/* If we wrapped around in our search, we're done; otherwise,
|
||
we don't want the outer loop to look at the pixels that we
|
||
already looked at in searching for the best corner. */
|
||
p = (q < p) ? O_LENGTH (pixel_outline) : q;
|
||
} /* End of searching for the best corner. */
|
||
} /* End of considering each pixel. */
|
||
|
||
if (INDEX_LIST_LENGTH (corner_list) > 0)
|
||
/* We never want two corners next to each other, since the
|
||
only way to fit such a ``curve'' would be with a straight
|
||
line, which usually interrupts the continuity dreadfully. */
|
||
remove_adjacent_corners (&corner_list, O_LENGTH (pixel_outline) - 1);
|
||
|
||
return corner_list;
|
||
}
|
||
|
||
|
||
/* Return the difference vectors coming in and going out of the outline
|
||
OUTLINE at the point whose index is TEST_INDEX. In Phoenix,
|
||
Schneider looks at a single point on either side of the point we're
|
||
considering. That works for him because his points are not touching.
|
||
But our points *are* touching, and so we have to look at
|
||
`corner_surround' points on either side, to get a better picture of
|
||
the outline's shape. */
|
||
|
||
static void
|
||
find_vectors (unsigned test_index, pixel_outline_type outline,
|
||
vector_type *in, vector_type *out)
|
||
{
|
||
int i;
|
||
unsigned n_done;
|
||
coordinate_type candidate = O_COORDINATE (outline, test_index);
|
||
|
||
in->dx = 0.0;
|
||
in->dy = 0.0;
|
||
out->dx = 0.0;
|
||
out->dy = 0.0;
|
||
|
||
/* Add up the differences from p of the `corner_surround' points
|
||
before p. */
|
||
for (i = O_PREV (outline, test_index), n_done = 0; n_done < corner_surround;
|
||
i = O_PREV (outline, i), n_done++)
|
||
*in = Vadd (*in, IPsubtract (O_COORDINATE (outline, i), candidate));
|
||
|
||
#if 0
|
||
/* We don't need this code any more, because now we create the pixel
|
||
outline from the corners of the pixels, rather than the edges. */
|
||
|
||
/* To see why we need this test, consider the following
|
||
case: four pixels stacked vertically with no other adjacent pixels,
|
||
i.e., *
|
||
*x
|
||
*
|
||
*
|
||
*** (etc.) We are considering the pixel marked `x' for cornerhood.
|
||
The out vector at this point is going to be the zero vector (if
|
||
`corner_surround' is 3), because the first
|
||
pixel on the outline is the one above the x, the second pixel x
|
||
itself, and the third the one below x. (Remember that we go
|
||
around the edges of the pixels to find the outlines, not the
|
||
pixels themselves.) */
|
||
if (magnitude (*in) == 0.0)
|
||
{
|
||
WARNING ("Zero magnitude in");
|
||
return corner_threshold + 1.0;
|
||
}
|
||
#endif /* 0 */
|
||
|
||
/* And the points after p. */
|
||
for (i = O_NEXT (outline, test_index), n_done = 0; n_done < corner_surround;
|
||
i = O_NEXT (outline, i), n_done++)
|
||
*out = Vadd (*out, IPsubtract (O_COORDINATE (outline, i), candidate));
|
||
|
||
#if 0
|
||
/* As with the test for the in vector, we don't need this any more. */
|
||
if (magnitude (*out) == 0.0)
|
||
{
|
||
WARNING ("Zero magnitude out");
|
||
return corner_threshold + 1.0;
|
||
}
|
||
#endif /* 0 */
|
||
}
|
||
|
||
|
||
/* Remove adjacent points from the index list LIST. We do this by first
|
||
sorting the list and then running through it. Since these lists are
|
||
quite short, a straight selection sort (e.g., p.139 of the Art of
|
||
Computer Programming, vol.3) is good enough. LAST_INDEX is the index
|
||
of the last pixel on the outline, i.e., the next one is the first
|
||
pixel. We need this for checking the adjacency of the last corner.
|
||
|
||
We need to do this because the adjacent corners turn into
|
||
two-pixel-long curves, which can only be fit by straight lines. */
|
||
|
||
static void
|
||
remove_adjacent_corners (index_list_type *list, unsigned last_index)
|
||
{
|
||
unsigned j;
|
||
unsigned last;
|
||
index_list_type new = new_index_list ();
|
||
|
||
for (j = INDEX_LIST_LENGTH (*list) - 1; j > 0; j--)
|
||
{
|
||
unsigned search;
|
||
unsigned temp;
|
||
/* Find maximal element below `j'. */
|
||
unsigned max_index = j;
|
||
|
||
for (search = 0; search < j; search++)
|
||
if (GET_INDEX (*list, search) > GET_INDEX (*list, max_index))
|
||
max_index = search;
|
||
|
||
if (max_index != j)
|
||
{
|
||
temp = GET_INDEX (*list, j);
|
||
GET_INDEX (*list, j) = GET_INDEX (*list, max_index);
|
||
GET_INDEX (*list, max_index) = temp;
|
||
printf ("needed exchange"); /* xx -- really have to sort? */
|
||
}
|
||
}
|
||
|
||
/* The list is sorted. Now look for adjacent entries. Each time
|
||
through the loop we insert the current entry and, if appropriate,
|
||
the next entry. */
|
||
for (j = 0; j < INDEX_LIST_LENGTH (*list) - 1; j++)
|
||
{
|
||
unsigned current = GET_INDEX (*list, j);
|
||
unsigned next = GET_INDEX (*list, j + 1);
|
||
|
||
/* We should never have inserted the same element twice. */
|
||
assert (current != next);
|
||
|
||
append_index (&new, current);
|
||
if (next == current + 1)
|
||
j++;
|
||
}
|
||
|
||
/* Don't append the last element if it is 1) adjacent to the previous
|
||
one; or 2) adjacent to the very first one. */
|
||
last = GET_LAST_INDEX (*list);
|
||
if (INDEX_LIST_LENGTH (new) == 0
|
||
|| !(last == GET_LAST_INDEX (new) + 1
|
||
|| (last == last_index && GET_INDEX (*list, 0) == 0)))
|
||
append_index (&new, last);
|
||
|
||
free_index_list (list);
|
||
*list = new;
|
||
}
|
||
|
||
/* A ``knee'' is a point which forms a ``right angle'' with its
|
||
predecessor and successor. See the documentation (the `Removing
|
||
knees' section) for an example and more details.
|
||
|
||
The argument CLOCKWISE tells us which direction we're moving. (We
|
||
can't figure that information out from just the single segment with
|
||
which we are given to work.)
|
||
|
||
We should never find two consecutive knees.
|
||
|
||
Since the first and last points are corners (unless the curve is
|
||
cyclic), it doesn't make sense to remove those. */
|
||
|
||
/* This evaluates to true if the vector V is zero in one direction and
|
||
nonzero in the other. */
|
||
#define ONLY_ONE_ZERO(v) \
|
||
(((v).dx == 0.0 && (v).dy != 0.0) || ((v).dy == 0.0 && (v).dx != 0.0))
|
||
|
||
|
||
/* There are four possible cases for knees, one for each of the four
|
||
corners of a rectangle; and then the cases differ depending on which
|
||
direction we are going around the curve. The tests are listed here
|
||
in the order of upper left, upper right, lower right, lower left.
|
||
Perhaps there is some simple pattern to the
|
||
clockwise/counterclockwise differences, but I don't see one. */
|
||
#define CLOCKWISE_KNEE(prev_delta, next_delta) \
|
||
((prev_delta.dx == -1.0 && next_delta.dy == 1.0) \
|
||
|| (prev_delta.dy == 1.0 && next_delta.dx == 1.0) \
|
||
|| (prev_delta.dx == 1.0 && next_delta.dy == -1.0) \
|
||
|| (prev_delta.dy == -1.0 && next_delta.dx == -1.0))
|
||
|
||
#define COUNTERCLOCKWISE_KNEE(prev_delta, next_delta) \
|
||
((prev_delta.dy == 1.0 && next_delta.dx == -1.0) \
|
||
|| (prev_delta.dx == 1.0 && next_delta.dy == 1.0) \
|
||
|| (prev_delta.dy == -1.0 && next_delta.dx == 1.0) \
|
||
|| (prev_delta.dx == -1.0 && next_delta.dy == -1.0))
|
||
|
||
static void
|
||
remove_knee_points (curve_type curve, boolean clockwise)
|
||
{
|
||
int i;
|
||
unsigned offset = CURVE_CYCLIC (curve) ? 0 : 1;
|
||
coordinate_type previous
|
||
= real_to_int_coord (CURVE_POINT (curve, CURVE_PREV (curve, offset)));
|
||
curve_type trimmed_curve = copy_most_of_curve (curve);
|
||
|
||
if (!CURVE_CYCLIC (curve))
|
||
append_pixel (trimmed_curve, real_to_int_coord (CURVE_POINT (curve, 0)));
|
||
|
||
for (i = offset; i < CURVE_LENGTH (curve) - offset; i++)
|
||
{
|
||
coordinate_type current
|
||
= real_to_int_coord (CURVE_POINT (curve, i));
|
||
coordinate_type next
|
||
= real_to_int_coord (CURVE_POINT (curve, CURVE_NEXT (curve, i)));
|
||
vector_type prev_delta = IPsubtract (previous, current);
|
||
vector_type next_delta = IPsubtract (next, current);
|
||
|
||
if (ONLY_ONE_ZERO (prev_delta) && ONLY_ONE_ZERO (next_delta)
|
||
&& ((clockwise && CLOCKWISE_KNEE (prev_delta, next_delta))
|
||
|| (!clockwise
|
||
&& COUNTERCLOCKWISE_KNEE (prev_delta, next_delta))))
|
||
{
|
||
/* LOG2 (" (%d,%d)", current.x, current.y); */
|
||
}
|
||
else
|
||
{
|
||
previous = current;
|
||
append_pixel (trimmed_curve, current);
|
||
}
|
||
}
|
||
|
||
if (!CURVE_CYCLIC (curve))
|
||
append_pixel (trimmed_curve, real_to_int_coord (LAST_CURVE_POINT (curve)));
|
||
|
||
/* if (CURVE_LENGTH (trimmed_curve) == CURVE_LENGTH (curve)) */
|
||
/* LOG (" (none)"); */
|
||
|
||
/* LOG (".\n"); */
|
||
|
||
free_curve (curve);
|
||
*curve = *trimmed_curve;
|
||
}
|
||
|
||
/* Smooth the curve by adding in neighboring points. Do this
|
||
`filter_iteration_count' times. But don't change the corners. */
|
||
|
||
#if 0
|
||
/* Computing the new point based on a single neighboring point and with
|
||
constant percentages, as the `SMOOTH' macro did, isn't quite good
|
||
enough. For example, at the top of an `o' the curve might well have
|
||
three consecutive horizontal pixels, even though there isn't really a
|
||
straight there. With this code, the middle point would remain
|
||
unfiltered. */
|
||
|
||
#define SMOOTH(axis) \
|
||
CURVE_POINT (curve, this_point).axis \
|
||
= ((1.0 - center_percent) / 2) \
|
||
* CURVE_POINT (curve, CURVE_PREV (curve, this_point)).axis \
|
||
+ center_percent * CURVE_POINT (curve, this_point).axis \
|
||
+ ((1.0 - center_percent) / 2) \
|
||
* CURVE_POINT (curve, CURVE_NEXT (curve, this_point)).axis
|
||
#endif /* 0 */
|
||
|
||
/* We sometimes need to change the information about the filtered point.
|
||
This macro assigns to the relevant variables. */
|
||
#define FILTER_ASSIGN(new) \
|
||
do \
|
||
{ \
|
||
in = in_##new; \
|
||
out = out_##new; \
|
||
count = new##_count; \
|
||
angle = angle_##new; \
|
||
} \
|
||
while (0)
|
||
|
||
static void
|
||
filter (curve_type curve)
|
||
{
|
||
unsigned iteration, this_point;
|
||
unsigned offset = CURVE_CYCLIC (curve) ? 0 : 1;
|
||
|
||
/* We must have at least three points---the previous one, the current
|
||
one, and the next one. But if we don't have at least five, we will
|
||
probably collapse the curve down onto a single point, which means
|
||
we won't be able to fit it with a spline. */
|
||
if (CURVE_LENGTH (curve) < 5)
|
||
{
|
||
/* LOG1 ("Length is %u, not enough to filter.\n", CURVE_LENGTH (curve)); */
|
||
return;
|
||
}
|
||
|
||
for (iteration = 0; iteration < filter_iteration_count; iteration++)
|
||
{
|
||
curve_type new_curve = copy_most_of_curve (curve);
|
||
|
||
/* Keep the first point on the curve. */
|
||
if (offset)
|
||
append_point (new_curve, CURVE_POINT (curve, 0));
|
||
|
||
for (this_point = offset; this_point < CURVE_LENGTH (curve) - offset;
|
||
this_point++)
|
||
{
|
||
real angle, angle_alt;
|
||
vector_type in, in_alt, out, out_alt, sum;
|
||
unsigned count, alt_count;
|
||
real_coordinate_type new_point;
|
||
|
||
/* Find the angle using the usual number of surrounding points
|
||
on the curve. */
|
||
find_curve_vectors (this_point, curve, filter_surround,
|
||
&in, &out, &count);
|
||
angle = filter_angle (in, out);
|
||
|
||
/* Find the angle using the alternative (presumably smaller)
|
||
number. */
|
||
find_curve_vectors (this_point, curve, filter_alternative_surround,
|
||
&in_alt, &out_alt, &alt_count);
|
||
angle_alt = filter_angle (in_alt, out_alt);
|
||
|
||
/* If the alternate angle is enough larger than the usual one
|
||
and neither of the components of the sum are zero, use it.
|
||
(We don't use absolute value here, since if the alternate
|
||
angle is smaller, we don't particularly care, since that
|
||
means the curve is pretty flat around the current point,
|
||
anyway.) This helps keep small features from disappearing
|
||
into the surrounding curve. */
|
||
sum = Vadd (in_alt, out_alt);
|
||
if (angle_alt - angle >= filter_epsilon
|
||
&& sum.dx != 0 && sum.dy != 0)
|
||
FILTER_ASSIGN (alt);
|
||
|
||
#if 0
|
||
/* This code isn't needed anymore, since we do the filtering in a
|
||
somewhat more general way. */
|
||
/* If we're left with an angle of zero, don't stop yet; we
|
||
might be at a straight which really isn't one (as in the `o'
|
||
discussed above). */
|
||
if (epsilon_equal (angle, 0.0))
|
||
{
|
||
real angle_secondary;
|
||
vector_type in_secondary, out_secondary;
|
||
unsigned in_secondary_count, out_secondary_count;
|
||
|
||
find_curve_vectors (this_point, curve, filter_secondary_surround,
|
||
&in_secondary, &out_secondary,
|
||
&in_secondary_count, &out_secondary_count);
|
||
angle_secondary = filter_angle (in_secondary, out_secondary);
|
||
if (!epsilon_equal (angle_secondary, 0.0))
|
||
FILTER_ASSIGN (secondary);
|
||
}
|
||
#endif /* 0 */
|
||
|
||
/* Start with the old point. */
|
||
new_point = CURVE_POINT (curve, this_point);
|
||
sum = Vadd (in, out);
|
||
new_point.x += sum.dx * filter_percent / count;
|
||
new_point.y += sum.dy * filter_percent / count;
|
||
|
||
/* Put the newly computed point into a separate curve, so it
|
||
doesn't affect future computation (on this iteration). */
|
||
append_point (new_curve, new_point);
|
||
}
|
||
|
||
/* Just as with the first point, we have to keep the last point. */
|
||
if (offset)
|
||
append_point (new_curve, LAST_CURVE_POINT (curve));
|
||
|
||
/* Set the original curve to the newly filtered one, and go again. */
|
||
free_curve (curve);
|
||
*curve = *new_curve;
|
||
}
|
||
|
||
/* log_curve (curve, false); */
|
||
/* display_curve (curve); */
|
||
}
|
||
|
||
|
||
/* Return the vectors IN and OUT, computed by looking at SURROUND points
|
||
on either side of TEST_INDEX. Also return the number of points in
|
||
the vectors in COUNT (we make sure they are the same). */
|
||
|
||
static void
|
||
find_curve_vectors (unsigned test_index, curve_type curve,
|
||
unsigned surround,
|
||
vector_type *in, vector_type *out, unsigned *count)
|
||
{
|
||
int i;
|
||
unsigned in_count, out_count;
|
||
unsigned n_done;
|
||
real_coordinate_type candidate = CURVE_POINT (curve, test_index);
|
||
|
||
/* Add up the differences from p of the `surround' points
|
||
before p. */
|
||
|
||
in->dx = 0.0;
|
||
in->dy = 0.0;
|
||
|
||
for (i = CURVE_PREV (curve, test_index), n_done = 0;
|
||
i >= 0 && n_done < surround; /* Do not wrap around. */
|
||
i = CURVE_PREV (curve, i), n_done++)
|
||
*in = Vadd (*in, Psubtract (CURVE_POINT (curve, i), candidate));
|
||
in_count = n_done;
|
||
|
||
/* And the points after p. Don't use more points after p than we
|
||
ended up with before it. */
|
||
out->dx = 0.0;
|
||
out->dy = 0.0;
|
||
|
||
for (i = CURVE_NEXT (curve, test_index), n_done = 0;
|
||
i < CURVE_LENGTH (curve) && n_done < surround && n_done < in_count;
|
||
i = CURVE_NEXT (curve, i), n_done++)
|
||
*out = Vadd (*out, Psubtract (CURVE_POINT (curve, i), candidate));
|
||
out_count = n_done;
|
||
|
||
/* If we used more points before p than after p, we have to go back
|
||
and redo it. (We could just subtract the ones that were missing,
|
||
but for this few of points, efficiency doesn't matter.) */
|
||
if (out_count < in_count)
|
||
{
|
||
in->dx = 0.0;
|
||
in->dy = 0.0;
|
||
|
||
for (i = CURVE_PREV (curve, test_index), n_done = 0;
|
||
i >= 0 && n_done < out_count;
|
||
i = CURVE_PREV (curve, i), n_done++)
|
||
*in = Vadd (*in, Psubtract (CURVE_POINT (curve, i), candidate));
|
||
in_count = n_done;
|
||
}
|
||
|
||
assert (in_count == out_count);
|
||
*count = in_count;
|
||
}
|
||
|
||
|
||
/* Find the angle between the vectors IN and OUT, and bring it into the
|
||
range [0,45]. */
|
||
|
||
static real
|
||
filter_angle (vector_type in, vector_type out)
|
||
{
|
||
real angle = Vangle (in, out);
|
||
|
||
/* What we want to do between 90 and 180 is the same as what we
|
||
want to do between 0 and 90. */
|
||
angle = fmod (angle, 1990.0);
|
||
|
||
/* And what we want to do between 45 and 90 is the same as
|
||
between 0 and 45, only reversed. */
|
||
if (angle > 45.0) angle = 90.0 - angle;
|
||
|
||
return angle;
|
||
}
|
||
|
||
/* This routine returns the curve fitted to a straight line in a very
|
||
simple way: make the first and last points on the curve be the
|
||
endpoints of the line. This simplicity is justified because we are
|
||
called only on very short curves. */
|
||
|
||
static spline_list_type *
|
||
fit_with_line (curve_type curve)
|
||
{
|
||
spline_type line = new_spline ();
|
||
|
||
/* LOG ("Fitting with straight line:\n"); */
|
||
/* REPORT ("l"); */
|
||
|
||
SPLINE_DEGREE (line) = LINEAR;
|
||
START_POINT (line) = CONTROL1 (line) = CURVE_POINT (curve, 0);
|
||
END_POINT (line) = CONTROL2 (line) = LAST_CURVE_POINT (curve);
|
||
|
||
/* Make sure that this line is never changed to a cubic. */
|
||
SPLINE_LINEARITY (line) = 0;
|
||
|
||
/* if (logging) */
|
||
/* { */
|
||
/* LOG (" "); */
|
||
/* print_spline (log_file, line); */
|
||
/* } */
|
||
|
||
return init_spline_list (line);
|
||
}
|
||
|
||
/* The least squares method is well described in Schneider's thesis.
|
||
Briefly, we try to fit the entire curve with one spline. If that fails,
|
||
we try reparameterizing, i.e., finding new, and supposedly better,
|
||
t values. If that still fails, we subdivide the curve. */
|
||
|
||
static spline_list_type *
|
||
fit_with_least_squares (curve_type curve)
|
||
{
|
||
real error, best_error = FLT_MAX;
|
||
spline_type spline, best_spline;
|
||
spline_list_type *spline_list;
|
||
unsigned worst_point;
|
||
unsigned iteration = 0;
|
||
real previous_error = FLT_MAX;
|
||
real improvement = FLT_MAX;
|
||
|
||
/* FIXME: Initialize best_spline to zeroes. This is strictly not
|
||
necessary as best_spline is always set in the loop below. But the
|
||
compiler thinks it isn't and warns. Ideally, the code should be
|
||
rewritten such that best_spline and best_error are initialized with
|
||
the first values before the loop begins. */
|
||
memset (&best_spline, 0, sizeof best_spline);
|
||
|
||
/* LOG ("\nFitting with least squares:\n"); */
|
||
|
||
/* Phoenix reduces the number of points with a ``linear spline
|
||
technique''. But for fitting letterforms, that is
|
||
inappropriate. We want all the points we can get. */
|
||
|
||
/* It makes no difference whether we first set the `t' values or
|
||
find the tangents. This order makes the documentation a little
|
||
more coherent. */
|
||
|
||
/* LOG ("Finding tangents:\n"); */
|
||
find_tangent (curve, /* to_start */ true, /* cross_curve */ false);
|
||
find_tangent (curve, /* to_start */ false, /* cross_curve */ false);
|
||
|
||
set_initial_parameter_values (curve);
|
||
|
||
/* Now we loop, reparameterizing and/or subdividing, until CURVE has
|
||
been fit. */
|
||
while (true)
|
||
{
|
||
/* LOG (" fitted to spline:\n"); */
|
||
|
||
spline = fit_one_spline (curve);
|
||
|
||
/* if (logging) */
|
||
/* { */
|
||
/* LOG (" "); */
|
||
/* print_spline (log_file, spline); */
|
||
/* } */
|
||
|
||
error = find_error (curve, spline, &worst_point);
|
||
if (error > previous_error)
|
||
{
|
||
/* LOG ("Reparameterization made it worse.\n"); */
|
||
/* Just fall through; we will subdivide. */
|
||
}
|
||
else
|
||
{
|
||
best_error = error;
|
||
best_spline = spline;
|
||
}
|
||
|
||
improvement = 1.0 - error / previous_error;
|
||
|
||
/* Don't exit, even if the error is less than `error_threshold',
|
||
since we might be able to improve the fit with further
|
||
reparameterization. If the reparameterization made it worse,
|
||
we will exit here, since `improvement' will be negative. */
|
||
if (improvement < reparameterize_improvement
|
||
|| error > reparameterize_threshold)
|
||
break;
|
||
|
||
iteration++;
|
||
/* LOG3 ("Reparameterization #%u (error was %.3f, a %u%% improvement):\n", */
|
||
/* iteration, error, ((unsigned) (improvement * 100.0))); */
|
||
|
||
/* The reparameterization might fail, if the initial fit was
|
||
better than `reparameterize_threshold', yet worse than the
|
||
Newton-Raphson algorithm could handle. */
|
||
if (!reparameterize (curve, spline))
|
||
break;
|
||
|
||
previous_error = error;
|
||
}
|
||
|
||
/* Go back to the best fit. */
|
||
spline = best_spline;
|
||
error = best_error;
|
||
|
||
if (error < error_threshold)
|
||
{
|
||
/* The points were fitted with a (possibly reparameterized)
|
||
spline. We end up here whenever a fit is accepted. We have
|
||
one more job: see if the ``curve'' that was fit should really
|
||
be a straight line. */
|
||
if (spline_linear_enough (&spline, curve))
|
||
{
|
||
SPLINE_DEGREE (spline) = LINEAR;
|
||
/* LOG ("Changed to line.\n"); */
|
||
}
|
||
spline_list = init_spline_list (spline);
|
||
/* LOG1 ("Accepted error of %.3f.\n", error); */
|
||
}
|
||
else
|
||
{
|
||
/* We couldn't fit the curve acceptably, so subdivide. */
|
||
unsigned subdivision_index;
|
||
spline_list_type *left_spline_list;
|
||
spline_list_type *right_spline_list;
|
||
curve_type left_curve = new_curve ();
|
||
curve_type right_curve = new_curve ();
|
||
|
||
/* Keep the linked list of curves intact. */
|
||
NEXT_CURVE (right_curve) = NEXT_CURVE (curve);
|
||
PREVIOUS_CURVE (right_curve) = left_curve;
|
||
NEXT_CURVE (left_curve) = right_curve;
|
||
PREVIOUS_CURVE (left_curve) = curve;
|
||
NEXT_CURVE (curve) = left_curve;
|
||
|
||
/* REPORT ("s"); */
|
||
/* LOG1 ("\nSubdividing (error %.3f):\n", error); */
|
||
/* LOG3 (" Original point: (%.3f,%.3f), #%u.\n", */
|
||
/* CURVE_POINT (curve, worst_point).x, */
|
||
/* CURVE_POINT (curve, worst_point).y, worst_point); */
|
||
subdivision_index = find_subdivision (curve, worst_point);
|
||
/* LOG3 (" Final point: (%.3f,%.3f), #%u.\n", */
|
||
/* CURVE_POINT (curve, subdivision_index).x, */
|
||
/* CURVE_POINT (curve, subdivision_index).y, subdivision_index); */
|
||
/* display_subdivision (CURVE_POINT (curve, subdivision_index)); */
|
||
|
||
/* The last point of the left-hand curve will also be the first
|
||
point of the right-hand curve. */
|
||
CURVE_LENGTH (left_curve) = subdivision_index + 1;
|
||
CURVE_LENGTH (right_curve) = CURVE_LENGTH (curve) - subdivision_index;
|
||
left_curve->point_list = curve->point_list;
|
||
right_curve->point_list = curve->point_list + subdivision_index;
|
||
|
||
/* We want to use the tangents of the curve which we are
|
||
subdividing for the start tangent for left_curve and the
|
||
end tangent for right_curve. */
|
||
CURVE_START_TANGENT (left_curve) = CURVE_START_TANGENT (curve);
|
||
CURVE_END_TANGENT (right_curve) = CURVE_END_TANGENT (curve);
|
||
|
||
/* We have to set up the two curves before finding the tangent at
|
||
the subdivision point. The tangent at that point must be the
|
||
same for both curves, or noticeable bumps will occur in the
|
||
character. But we want to use information on both sides of the
|
||
point to compute the tangent, hence cross_curve = true. */
|
||
find_tangent (left_curve, /* to_start_point: */ false,
|
||
/* cross_curve: */ true);
|
||
CURVE_START_TANGENT (right_curve) = CURVE_END_TANGENT (left_curve);
|
||
|
||
/* Now that we've set up the curves, we can fit them. */
|
||
left_spline_list = fit_curve (left_curve);
|
||
right_spline_list = fit_curve (right_curve);
|
||
|
||
/* Neither of the subdivided curves could be fit, so fail. */
|
||
if (left_spline_list == NULL && right_spline_list == NULL)
|
||
return NULL;
|
||
|
||
/* Put the two together (or whichever of them exist). */
|
||
spline_list = new_spline_list ();
|
||
|
||
if (left_spline_list == NULL)
|
||
{
|
||
WARNING ("could not fit left spline list");
|
||
/* LOG1 ("Could not fit spline to left curve (%x).\n", */
|
||
/* (unsigned) left_curve); */
|
||
}
|
||
else
|
||
concat_spline_lists (spline_list, *left_spline_list);
|
||
|
||
if (right_spline_list == NULL)
|
||
{
|
||
WARNING ("could not fit right spline list");
|
||
/* LOG1 ("Could not fit spline to right curve (%x).\n", */
|
||
/* (unsigned) right_curve); */
|
||
}
|
||
else
|
||
concat_spline_lists (spline_list, *right_spline_list);
|
||
}
|
||
|
||
return spline_list;
|
||
}
|
||
|
||
|
||
/* Our job here is to find alpha1 (and alpha2), where t1_hat (t2_hat) is
|
||
the tangent to CURVE at the starting (ending) point, such that:
|
||
|
||
control1 = alpha1*t1_hat + starting point
|
||
control2 = alpha2*t2_hat + ending_point
|
||
|
||
and the resulting spline (starting_point .. control1 and control2 ..
|
||
ending_point) minimizes the least-square error from CURVE.
|
||
|
||
See pp.57--59 of the Phoenix thesis.
|
||
|
||
The B?(t) here corresponds to B_i^3(U_i) there.
|
||
The Bernshte\u in polynomials of degree n are defined by
|
||
B_i^n(t) = { n \choose i } t^i (1-t)^{n-i}, i = 0..n */
|
||
|
||
#define B0(t) CUBE (1 - (t))
|
||
#define B1(t) (3.0 * (t) * SQUARE (1 - (t)))
|
||
#define B2(t) (3.0 * SQUARE (t) * (1 - (t)))
|
||
#define B3(t) CUBE (t)
|
||
|
||
#define U(i) CURVE_T (curve, i)
|
||
|
||
static spline_type
|
||
fit_one_spline (curve_type curve)
|
||
{
|
||
/* Since our arrays are zero-based, the `C0' and `C1' here correspond
|
||
to `C1' and `C2' in the paper. */
|
||
real X_C1_det, C0_X_det, C0_C1_det;
|
||
real alpha1, alpha2;
|
||
spline_type spline;
|
||
vector_type start_vector, end_vector;
|
||
unsigned i;
|
||
vector_type t1_hat = *CURVE_START_TANGENT (curve);
|
||
vector_type t2_hat = *CURVE_END_TANGENT (curve);
|
||
real C[2][2] = { { 0.0, 0.0 }, { 0.0, 0.0 } };
|
||
real X[2] = { 0.0, 0.0 };
|
||
int Alen = CURVE_LENGTH (curve);
|
||
vector_type *A;
|
||
|
||
A = g_new0 (vector_type, Alen * 2);
|
||
|
||
START_POINT (spline) = CURVE_POINT (curve, 0);
|
||
END_POINT (spline) = LAST_CURVE_POINT (curve);
|
||
SPLINE_LINEARITY (spline) = 0;
|
||
start_vector = make_vector (START_POINT (spline));
|
||
end_vector = make_vector (END_POINT (spline));
|
||
|
||
for (i = 0; i < CURVE_LENGTH (curve); i++)
|
||
{
|
||
A[i*2+0] = Vmult_scalar (t1_hat, B1 (U (i)));
|
||
A[i*2+1] = Vmult_scalar (t2_hat, B2 (U (i)));
|
||
}
|
||
|
||
for (i = 0; i < CURVE_LENGTH (curve); i++)
|
||
{
|
||
vector_type temp, temp0, temp1, temp2, temp3;
|
||
vector_type *Ai = &A[i*2];
|
||
|
||
C[0][0] += Vdot (Ai[0], Ai[0]);
|
||
C[0][1] += Vdot (Ai[0], Ai[1]);
|
||
/* C[1][0] = C[0][1] (this is assigned outside the loop) */
|
||
C[1][1] += Vdot (Ai[1], Ai[1]);
|
||
|
||
/* Now the right-hand side of the equation in the paper. */
|
||
temp0 = Vmult_scalar (start_vector, B0 (U (i)));
|
||
temp1 = Vmult_scalar (start_vector, B1 (U (i)));
|
||
temp2 = Vmult_scalar (end_vector, B2 (U (i)));
|
||
temp3 = Vmult_scalar (end_vector, B3 (U (i)));
|
||
|
||
temp = make_vector (Vsubtract_point (CURVE_POINT (curve, i),
|
||
Vadd (temp0, Vadd (temp1, Vadd (temp2, temp3)))));
|
||
|
||
X[0] += Vdot (temp, Ai[0]);
|
||
X[1] += Vdot (temp, Ai[1]);
|
||
}
|
||
|
||
C[1][0] = C[0][1];
|
||
|
||
X_C1_det = X[0] * C[1][1] - X[1] * C[0][1];
|
||
C0_X_det = C[0][0] * X[1] - C[0][1] * X[0];
|
||
C0_C1_det = C[0][0] * C[1][1] - C[1][0] * C[0][1];
|
||
if (C0_C1_det == 0.0)
|
||
FATAL ("zero determinant of C0*C1");
|
||
|
||
alpha1 = X_C1_det / C0_C1_det;
|
||
alpha2 = C0_X_det / C0_C1_det;
|
||
|
||
CONTROL1 (spline) = Vadd_point (START_POINT (spline),
|
||
Vmult_scalar (t1_hat, alpha1));
|
||
CONTROL2 (spline) = Vadd_point (END_POINT (spline),
|
||
Vmult_scalar (t2_hat, alpha2));
|
||
SPLINE_DEGREE (spline) = CUBIC;
|
||
|
||
g_free (A);
|
||
|
||
return spline;
|
||
}
|
||
|
||
/* Find closer-to-optimal t values for the given x,y's and control
|
||
points, using Newton-Raphson iteration. A good description of this
|
||
is in Plass & Stone. This routine performs one step in the
|
||
iteration, not the whole thing. */
|
||
|
||
static boolean
|
||
reparameterize (curve_type curve, spline_type S)
|
||
{
|
||
unsigned p, i;
|
||
spline_type S1, S2; /* S' and S''. */
|
||
|
||
/* REPORT ("r"); */
|
||
|
||
/* Find the first and second derivatives of S. To make
|
||
`evaluate_spline' work, we fill the beginning points (i.e., the first
|
||
two for a linear spline and the first three for a quadratic one),
|
||
even though this is at odds with the rest of the program. */
|
||
for (i = 0; i < 3; i++)
|
||
{
|
||
S1.v[i].x = 3.0 * (S.v[i + 1].x - S.v[i].x);
|
||
S1.v[i].y = 3.0 * (S.v[i + 1].y - S.v[i].y);
|
||
}
|
||
S1.v[i].x = S1.v[i].y = -1.0; /* These will never be accessed. */
|
||
SPLINE_DEGREE (S1) = QUADRATIC;
|
||
|
||
for (i = 0; i < 2; i++)
|
||
{
|
||
S2.v[i].x = 2.0 * (S1.v[i + 1].x - S1.v[i].x);
|
||
S2.v[i].y = 2.0 * (S1.v[i + 1].y - S1.v[i].y);
|
||
}
|
||
S2.v[2].x = S2.v[2].y = S2.v[3].x = S2.v[3].y = -1.0;
|
||
SPLINE_DEGREE (S2) = LINEAR;
|
||
|
||
for (p = 0; p < CURVE_LENGTH (curve); p++)
|
||
{
|
||
real new_distance, old_distance;
|
||
real_coordinate_type new_point;
|
||
real_coordinate_type point = CURVE_POINT (curve, p);
|
||
real t = CURVE_T (curve, p);
|
||
|
||
/* Find the points at this t on S, S', and S''. */
|
||
real_coordinate_type S_t = evaluate_spline (S, t);
|
||
real_coordinate_type S1_t = evaluate_spline (S1, t);
|
||
real_coordinate_type S2_t = evaluate_spline (S2, t);
|
||
|
||
/* The differences in x and y (Q1(t) on p.62 of Schneider's thesis). */
|
||
real_coordinate_type d;
|
||
real numerator;
|
||
real denominator;
|
||
|
||
d.x = S_t.x - point.x;
|
||
d.y = S_t.y - point.y;
|
||
|
||
/* The step size, f(t)/f'(t). */
|
||
numerator = d.x * S1_t.x + d.y * S1_t.y;
|
||
denominator = (SQUARE (S1_t.x) + d.x * S2_t.x
|
||
+ SQUARE (S1_t.y) + d.y * S2_t.y);
|
||
|
||
/* We compute the distances only to be able to check that we
|
||
really are moving closer. I don't know how this condition can
|
||
be reliably checked for in advance, but I know what it means in
|
||
practice: the original fit was not good enough for the
|
||
Newton-Raphson iteration to converge. Therefore, we need to
|
||
abort the reparameterization, and subdivide. */
|
||
old_distance = distance (S_t, point);
|
||
CURVE_T (curve, p) -= numerator / denominator;
|
||
new_point = evaluate_spline (S, CURVE_T (curve, p));
|
||
new_distance = distance (new_point, point);
|
||
|
||
if (new_distance > old_distance)
|
||
{
|
||
/* REPORT ("!"); */
|
||
/* LOG3 (" Stopped reparameterizing; %.3f > %.3f at point %u.\n", */
|
||
/* new_distance, old_distance, p); */
|
||
return false;
|
||
}
|
||
|
||
/* The t value might be negative or > 1, if the choice of control
|
||
points wasn't so great. We have no difficulty in evaluating
|
||
a spline at a t outside the range zero to one, though, so it
|
||
doesn't matter. (Although it is a little unconventional.) */
|
||
}
|
||
/* LOG (" reparameterized curve:\n "); */
|
||
/* log_curve (curve, true); */
|
||
|
||
return true;
|
||
}
|
||
|
||
/* This routine finds the best place to subdivide the curve CURVE,
|
||
somewhere near to the point whose index is INITIAL. Originally,
|
||
curves were always subdivided at the point of worst error, which is
|
||
intuitively appealing, but doesn't always give the best results. For
|
||
example, at the end of a serif that tapers into the stem, the best
|
||
subdivision point is at the point where they join, even if the worst
|
||
point is a little ways into the serif.
|
||
|
||
We return the index of the point at which to subdivide. */
|
||
|
||
static unsigned
|
||
find_subdivision (curve_type curve, unsigned initial)
|
||
{
|
||
unsigned i, n_done;
|
||
int best_point = -1;
|
||
vector_type best = { FLT_MAX, FLT_MAX };
|
||
unsigned search = subdivide_search * CURVE_LENGTH (curve);
|
||
|
||
/* LOG1 (" Number of points to search: %u.\n", search); */
|
||
|
||
/* We don't want to find the first (or last) point in the curve. */
|
||
for (i = initial, n_done = 0; i > 0 && n_done < search;
|
||
i = CURVE_PREV (curve, i), n_done++)
|
||
{
|
||
if (test_subdivision_point (curve, i, &best))
|
||
{
|
||
best_point = i;
|
||
/* LOG3 (" Better point: (%.3f,%.3f), #%u.\n", */
|
||
/* CURVE_POINT (curve, i).x, CURVE_POINT (curve, i).y, i); */
|
||
}
|
||
}
|
||
|
||
/* If we found a good one, let's take it. */
|
||
if (best_point != -1)
|
||
return best_point;
|
||
|
||
for (i = CURVE_NEXT (curve, initial), n_done = 0;
|
||
i < CURVE_LENGTH (curve) - 1 && n_done < search;
|
||
i = CURVE_NEXT (curve, i), n_done++)
|
||
{
|
||
if (test_subdivision_point (curve, i, &best))
|
||
{
|
||
best_point = i;
|
||
/* LOG3 (" Better point at (%.3f,%.3f), #%u.\n", */
|
||
/* CURVE_POINT (curve, i).x, CURVE_POINT (curve, i).y, i); */
|
||
}
|
||
}
|
||
|
||
/* If we didn't find any better point, return the original. */
|
||
return best_point == -1 ? initial : best_point;
|
||
}
|
||
|
||
|
||
/* Here are some macros that decide whether or not we're at a
|
||
``join point'', as described above. */
|
||
#define ONLY_ONE_LESS(v) \
|
||
(((v).dx < subdivide_threshold && (v).dy > subdivide_threshold) \
|
||
|| ((v).dy < subdivide_threshold && (v).dx > subdivide_threshold))
|
||
|
||
#define BOTH_GREATER(v) \
|
||
((v).dx > subdivide_threshold && (v).dy > subdivide_threshold)
|
||
|
||
/* We assume that the vectors V1 and V2 are nonnegative. */
|
||
#define JOIN(v1, v2) \
|
||
((ONLY_ONE_LESS (v1) && BOTH_GREATER (v2)) \
|
||
|| (ONLY_ONE_LESS (v2) && BOTH_GREATER (v1)))
|
||
|
||
/* If the component D of the vector V is smaller than the best so far,
|
||
update the best point. */
|
||
#define UPDATE_BEST(v, d) \
|
||
do \
|
||
{ \
|
||
if ((v).d < subdivide_threshold && (v).d < best->d) \
|
||
best->d = (v).d; \
|
||
} \
|
||
while (0)
|
||
|
||
|
||
/* If the point INDEX in the curve CURVE is the best subdivision point
|
||
we've found so far, update the vector BEST. */
|
||
|
||
static boolean
|
||
test_subdivision_point (curve_type curve, unsigned index, vector_type *best)
|
||
{
|
||
unsigned count;
|
||
vector_type in, out;
|
||
boolean join = false;
|
||
|
||
find_curve_vectors (index, curve, subdivide_surround, &in, &out, &count);
|
||
|
||
/* We don't want to subdivide at points which are very close to the
|
||
endpoints, so if the vectors aren't computed from as many points as
|
||
we asked for, don't bother checking this point. */
|
||
if (count == subdivide_surround)
|
||
{
|
||
in = Vabs (in);
|
||
out = Vabs (out);
|
||
|
||
join = JOIN (in, out);
|
||
if (join)
|
||
{
|
||
UPDATE_BEST (in, dx);
|
||
UPDATE_BEST (in, dy);
|
||
UPDATE_BEST (out, dx);
|
||
UPDATE_BEST (out, dy);
|
||
}
|
||
}
|
||
|
||
return join;
|
||
}
|
||
|
||
/* Find reasonable values for t for each point on CURVE. The method is
|
||
called chord-length parameterization, which is described in Plass &
|
||
Stone. The basic idea is just to use the distance from one point to
|
||
the next as the t value, normalized to produce values that increase
|
||
from zero for the first point to one for the last point. */
|
||
|
||
static void
|
||
set_initial_parameter_values (curve_type curve)
|
||
{
|
||
unsigned p;
|
||
|
||
/* LOG ("\nAssigning initial t values:\n "); */
|
||
|
||
CURVE_T (curve, 0) = 0.0;
|
||
|
||
for (p = 1; p < CURVE_LENGTH (curve); p++)
|
||
{
|
||
real_coordinate_type point = CURVE_POINT (curve, p),
|
||
previous_p = CURVE_POINT (curve, p - 1);
|
||
real d = distance (point, previous_p);
|
||
CURVE_T (curve, p) = CURVE_T (curve, p - 1) + d;
|
||
}
|
||
|
||
assert (LAST_CURVE_T (curve) != 0.0);
|
||
|
||
for (p = 1; p < CURVE_LENGTH (curve); p++)
|
||
CURVE_T (curve, p) = CURVE_T (curve, p) / LAST_CURVE_T (curve);
|
||
|
||
/* log_entire_curve (curve); */
|
||
}
|
||
|
||
/* Find an approximation to the tangent to an endpoint of CURVE (to the
|
||
first point if TO_START_POINT is true, else the last). If
|
||
CROSS_CURVE is true, consider points on the adjacent curve to CURVE.
|
||
|
||
It is important to compute an accurate approximation, because the
|
||
control points that we eventually decide upon to fit the curve will
|
||
be placed on the half-lines defined by the tangents and
|
||
endpoints...and we never recompute the tangent after this. */
|
||
|
||
static void
|
||
find_tangent (curve_type curve, boolean to_start_point, boolean cross_curve)
|
||
{
|
||
vector_type tangent;
|
||
vector_type **curve_tangent = to_start_point ? &(CURVE_START_TANGENT (curve))
|
||
: &(CURVE_END_TANGENT (curve));
|
||
unsigned n_points = 0;
|
||
|
||
/* LOG1 (" tangent to %s: ", to_start_point ? "start" : "end"); */
|
||
|
||
if (*curve_tangent == NULL)
|
||
{
|
||
*curve_tangent = g_new (vector_type, 1);
|
||
tangent = find_half_tangent (curve, to_start_point, &n_points);
|
||
|
||
if (cross_curve)
|
||
{
|
||
curve_type adjacent_curve
|
||
= to_start_point ? PREVIOUS_CURVE (curve) : NEXT_CURVE (curve);
|
||
vector_type tangent2
|
||
= find_half_tangent (adjacent_curve, !to_start_point, &n_points);
|
||
|
||
/* LOG2 ("(adjacent curve half tangent (%.3f,%.3f)) ", */
|
||
/* tangent2.dx, tangent2.dy); */
|
||
tangent = Vadd (tangent, tangent2);
|
||
}
|
||
|
||
assert (n_points > 0);
|
||
**curve_tangent = Vmult_scalar (tangent, 1.0 / n_points);
|
||
}
|
||
else
|
||
{
|
||
/* LOG ("(already computed) "); */
|
||
}
|
||
|
||
/* LOG2 ("(%.3f,%.3f).\n", (*curve_tangent)->dx, (*curve_tangent)->dy); */
|
||
}
|
||
|
||
|
||
/* Find the change in y and change in x for `tangent_surround' (a global)
|
||
points along CURVE. Increment N_POINTS by the number of points we
|
||
actually look at. */
|
||
|
||
static vector_type
|
||
find_half_tangent (curve_type c, boolean to_start_point, unsigned *n_points)
|
||
{
|
||
unsigned p;
|
||
int factor = to_start_point ? 1 : -1;
|
||
unsigned tangent_index = to_start_point ? 0 : c->length - 1;
|
||
real_coordinate_type tangent_point = CURVE_POINT (c, tangent_index);
|
||
vector_type tangent;
|
||
|
||
tangent.dx = 0.0;
|
||
tangent.dy = 0.0;
|
||
|
||
for (p = 1; p <= tangent_surround; p++)
|
||
{
|
||
int this_index = p * factor + tangent_index;
|
||
real_coordinate_type this_point;
|
||
|
||
if (this_index < 0 || this_index >= c->length)
|
||
break;
|
||
|
||
this_point = CURVE_POINT (c, p * factor + tangent_index);
|
||
|
||
/* Perhaps we should weight the tangent from `this_point' by some
|
||
factor dependent on the distance from the tangent point. */
|
||
tangent = Vadd (tangent,
|
||
Vmult_scalar (Psubtract (this_point, tangent_point),
|
||
factor));
|
||
(*n_points)++;
|
||
}
|
||
|
||
return tangent;
|
||
}
|
||
|
||
/* When this routine is called, we have computed a spline representation
|
||
for the digitized curve. The question is, how good is it? If the
|
||
fit is very good indeed, we might have an error of zero on each
|
||
point, and then WORST_POINT becomes irrelevant. But normally, we
|
||
return the error at the worst point, and the index of that point in
|
||
WORST_POINT. The error computation itself is the Euclidean distance
|
||
from the original curve CURVE to the fitted spline SPLINE. */
|
||
|
||
static real
|
||
find_error (curve_type curve, spline_type spline, unsigned *worst_point)
|
||
{
|
||
unsigned this_point;
|
||
real total_error = 0.0;
|
||
real worst_error = FLT_MIN;
|
||
|
||
*worst_point = CURVE_LENGTH (curve) + 1; /* A sentinel value. */
|
||
|
||
for (this_point = 0; this_point < CURVE_LENGTH (curve); this_point++)
|
||
{
|
||
real_coordinate_type curve_point = CURVE_POINT (curve, this_point);
|
||
real t = CURVE_T (curve, this_point);
|
||
real_coordinate_type spline_point = evaluate_spline (spline, t);
|
||
real this_error = distance (curve_point, spline_point);
|
||
|
||
if (this_error > worst_error)
|
||
{
|
||
*worst_point = this_point;
|
||
worst_error = this_error;
|
||
}
|
||
total_error += this_error;
|
||
}
|
||
|
||
if (*worst_point == CURVE_LENGTH (curve) + 1)
|
||
{ /* Didn't have any ``worst point''; the error should be zero. */
|
||
if (epsilon_equal (total_error, 0.0))
|
||
{
|
||
/* LOG (" Every point fit perfectly.\n"); */
|
||
}
|
||
else
|
||
printf ("No worst point found; something is wrong");
|
||
}
|
||
else
|
||
{
|
||
/* LOG4 (" Worst error (at (%.3f,%.3f), point #%u) was %.3f.\n", */
|
||
/* CURVE_POINT (curve, *worst_point).x, */
|
||
/* CURVE_POINT (curve, *worst_point).y, *worst_point, worst_error); */
|
||
/* LOG1 (" Total error was %.3f.\n", total_error); */
|
||
/* LOG2 (" Average error (over %u points) was %.3f.\n", */
|
||
/* CURVE_LENGTH (curve), total_error / CURVE_LENGTH (curve)); */
|
||
}
|
||
|
||
return worst_error;
|
||
}
|
||
|
||
/* Supposing that we have accepted the error, another question arises:
|
||
would we be better off just using a straight line? */
|
||
|
||
static boolean
|
||
spline_linear_enough (spline_type *spline, curve_type curve)
|
||
{
|
||
real A, B, C, slope;
|
||
unsigned this_point;
|
||
real distance = 0.0;
|
||
|
||
/* LOG ("Checking linearity:\n"); */
|
||
|
||
/* For a line described by Ax + By + C = 0, the distance d from a
|
||
point (x0,y0) to that line is:
|
||
|
||
d = | Ax0 + By0 + C | / sqrt (A^2 + B^2).
|
||
|
||
We can find A, B, and C from the starting and ending points,
|
||
unless the line defined by those two points is vertical. */
|
||
|
||
if (epsilon_equal (START_POINT (*spline).x, END_POINT (*spline).x))
|
||
{
|
||
A = 1;
|
||
B = 0;
|
||
C = -START_POINT (*spline).x;
|
||
}
|
||
else
|
||
{
|
||
/* Plug the spline's starting and ending points into the two-point
|
||
equation for a line, that is,
|
||
|
||
(y - y1) = ((y2 - y1)/(x2 - x1)) * (x - x1)
|
||
|
||
to get the values for A, B, and C. */
|
||
|
||
slope = ((END_POINT (*spline).y - START_POINT (*spline).y)
|
||
/ (END_POINT (*spline).x - START_POINT (*spline).x));
|
||
A = -slope;
|
||
B = 1;
|
||
C = slope * START_POINT (*spline).x - START_POINT (*spline).y;
|
||
}
|
||
/* LOG3 (" Line is %.3fx + %.3fy + %.3f = 0.\n", A, B, C); */
|
||
|
||
for (this_point = 0; this_point < CURVE_LENGTH (curve); this_point++)
|
||
{
|
||
real t = CURVE_T (curve, this_point);
|
||
real_coordinate_type spline_point = evaluate_spline (*spline, t);
|
||
|
||
distance += fabs (A * spline_point.x + B * spline_point.y + C)
|
||
/ sqrt (A * A + B * B);
|
||
}
|
||
/* LOG1 (" Total distance is %.3f, ", distance); */
|
||
|
||
distance /= CURVE_LENGTH (curve);
|
||
/* LOG1 ("which is %.3f normalized.\n", distance); */
|
||
|
||
/* We want reversion of short curves to splines to be more likely than
|
||
reversion of long curves, hence the second division by the curve
|
||
length, for use in `change_bad_lines'. */
|
||
SPLINE_LINEARITY (*spline) = distance / CURVE_LENGTH (curve);
|
||
/* LOG1 (" Final linearity: %.3f.\n", SPLINE_LINEARITY (*spline)); */
|
||
|
||
return distance < line_threshold;
|
||
}
|
||
|
||
|
||
/* Unfortunately, we cannot tell in isolation whether a given spline
|
||
should be changed to a line or not. That can only be known after the
|
||
entire curve has been fit to a list of splines. (The curve is the
|
||
pixel outline between two corners.) After subdividing the curve, a
|
||
line may very well fit a portion of the curve just as well as the
|
||
spline---but unless a spline is truly close to being a line, it
|
||
should not be combined with other lines. */
|
||
|
||
static void
|
||
change_bad_lines (spline_list_type *spline_list)
|
||
{
|
||
unsigned this_spline;
|
||
boolean found_cubic = false;
|
||
unsigned length = SPLINE_LIST_LENGTH (*spline_list);
|
||
|
||
/* LOG1 ("\nChecking for bad lines (length %u):\n", length); */
|
||
|
||
/* First see if there are any splines in the fitted shape. */
|
||
for (this_spline = 0; this_spline < length; this_spline++)
|
||
{
|
||
if (SPLINE_DEGREE (SPLINE_LIST_ELT (*spline_list, this_spline)) == CUBIC)
|
||
{
|
||
found_cubic = true;
|
||
break;
|
||
}
|
||
}
|
||
|
||
/* If so, change lines back to splines (we haven't done anything to
|
||
their control points, so we only have to change the degree) unless
|
||
the spline is close enough to being a line. */
|
||
if (found_cubic)
|
||
for (this_spline = 0; this_spline < length; this_spline++)
|
||
{
|
||
spline_type s = SPLINE_LIST_ELT (*spline_list, this_spline);
|
||
|
||
if (SPLINE_DEGREE (s) == LINEAR)
|
||
{
|
||
/* LOG1 (" #%u: ", this_spline); */
|
||
if (SPLINE_LINEARITY (s) > line_reversion_threshold)
|
||
{
|
||
/* LOG ("reverted, "); */
|
||
SPLINE_DEGREE (SPLINE_LIST_ELT (*spline_list, this_spline))
|
||
= CUBIC;
|
||
}
|
||
/* LOG1 ("linearity %.3f.\n", SPLINE_LINEARITY (s)); */
|
||
}
|
||
}
|
||
else
|
||
{
|
||
/* LOG (" No lines.\n"); */
|
||
}
|
||
}
|
||
|
||
/* When we have finished fitting an entire pixel outline to a spline
|
||
list L, we go through L to ensure that any endpoints that are ``close
|
||
enough'' (i.e., within `align_threshold') to being the same really
|
||
are the same. */
|
||
|
||
/* This macro adjusts the AXIS axis on the starting and ending points on
|
||
a particular spline if necessary. */
|
||
#define TRY_AXIS(axis) \
|
||
do \
|
||
{ \
|
||
real delta = fabs (end.axis - start.axis); \
|
||
\
|
||
if (!epsilon_equal (delta, 0.0) && delta <= align_threshold) \
|
||
{ \
|
||
spline_type *next = &NEXT_SPLINE_LIST_ELT (*l, this_spline); \
|
||
spline_type *prev = &PREV_SPLINE_LIST_ELT (*l, this_spline); \
|
||
\
|
||
START_POINT (*s).axis = END_POINT (*s).axis \
|
||
= END_POINT (*prev).axis = START_POINT (*next).axis \
|
||
= (start.axis + end.axis) / 2; \
|
||
spline_change = true; \
|
||
} \
|
||
} \
|
||
while (0)
|
||
|
||
static void
|
||
align (spline_list_type *l)
|
||
{
|
||
boolean change;
|
||
unsigned this_spline;
|
||
unsigned length = SPLINE_LIST_LENGTH (*l);
|
||
|
||
/* LOG1 ("\nAligning spline list (length %u):\n", length); */
|
||
|
||
do
|
||
{
|
||
change = false;
|
||
|
||
/* LOG (" "); */
|
||
|
||
for (this_spline = 0; this_spline < length; this_spline++)
|
||
{
|
||
boolean spline_change = false;
|
||
spline_type *s = &SPLINE_LIST_ELT (*l, this_spline);
|
||
real_coordinate_type start = START_POINT (*s);
|
||
real_coordinate_type end = END_POINT (*s);
|
||
|
||
TRY_AXIS (x);
|
||
TRY_AXIS (y);
|
||
if (spline_change)
|
||
{
|
||
/* LOG1 ("%u ", this_spline); */
|
||
change |= spline_change;
|
||
}
|
||
}
|
||
/* LOG ("\n"); */
|
||
}
|
||
while (change);
|
||
}
|
||
|
||
/* Lists of array indices (well, that is what we use it for). */
|
||
|
||
static index_list_type
|
||
new_index_list (void)
|
||
{
|
||
index_list_type index_list;
|
||
|
||
index_list.data = NULL;
|
||
INDEX_LIST_LENGTH (index_list) = 0;
|
||
|
||
return index_list;
|
||
}
|
||
|
||
|
||
static void
|
||
free_index_list (index_list_type *index_list)
|
||
{
|
||
if (INDEX_LIST_LENGTH (*index_list) > 0)
|
||
{
|
||
g_free (index_list->data);
|
||
index_list->data = NULL;
|
||
INDEX_LIST_LENGTH (*index_list) = 0;
|
||
}
|
||
}
|
||
|
||
|
||
static void
|
||
append_index (index_list_type *list, unsigned new_index)
|
||
{
|
||
INDEX_LIST_LENGTH (*list)++;
|
||
list->data = (unsigned *)g_realloc(list->data,(INDEX_LIST_LENGTH (*list)) * sizeof(unsigned));
|
||
/* XRETALLOC (list->data, INDEX_LIST_LENGTH (*list), unsigned); */
|
||
list->data[INDEX_LIST_LENGTH (*list) - 1] = new_index;
|
||
}
|