269 lines
8.0 KiB
C
269 lines
8.0 KiB
C
/* edge.c: operations on edges in bitmaps.
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*
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* Copyright (C) 1992 Free Software Foundation, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include <assert.h>
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#include "types.h"
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#include "selection-to-path.h"
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#include "edge.h"
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/* We can move in any of eight directions as we are traversing
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the outline. These numbers are not arbitrary; TRY_PIXEL depends on
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them. */
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typedef enum
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{
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north = 0, northwest = 1, west = 2, southwest = 3, south = 4,
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southeast = 5, east = 6, northeast = 7
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} direction_type;
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static boolean is_marked_edge (edge_type, unsigned, unsigned, bitmap_type);
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static boolean is_outline_edge (edge_type, unsigned, unsigned);
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static edge_type next_edge (edge_type);
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/* The following macros are used (directly or indirectly) by the
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`next_outline_edge' routine. */
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/* Given the direction DIR of the pixel to test, decide which edge on
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that pixel we are supposed to test. Because we've chosen the mapping
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from directions to numbers carefully, we don't have to do much. */
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#define FIND_TEST_EDGE(dir) ((dir) / 2)
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/* Find how to move in direction DIR on the axis AXIS (either `ROW' or
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`COL'). We are in the ``display'' coordinate system, with y
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increasing downward and x increasing to the right. Therefore, we are
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implementing the following table:
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direction row delta col delta
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north -1 0
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south +1 0
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east 0 +1
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west 0 +1
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with the other four directions (e.g., northwest) being the sum of
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their components (e.g., north + west).
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The first macro, `COMPUTE_DELTA', handles splitting up the latter
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cases, all of which have been assigned odd numbers. */
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#define COMPUTE_DELTA(axis, dir) \
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((dir) % 2 != 0 \
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? COMPUTE_##axis##_DELTA ((dir) - 1) \
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+ COMPUTE_##axis##_DELTA (((dir) + 1) % 8) \
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: COMPUTE_##axis##_DELTA (dir) \
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)
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/* Now it is trivial to implement the four cardinal directions. */
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#define COMPUTE_ROW_DELTA(dir) \
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((dir) == north ? -1 : (dir) == south ? +1 : 0)
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#define COMPUTE_COL_DELTA(dir) \
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((dir) == west ? -1 : (dir) == east ? +1 : 0)
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/* See if the appropriate edge on the pixel from (row,col) in direction
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DIR is on the outline. If so, update `row', `col', and `edge', and
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break. We also use the variable `character' as the bitmap in which
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to look. */
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#define TRY_PIXEL(dir) \
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{ \
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int delta_r = COMPUTE_DELTA (ROW, dir); \
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int delta_c = COMPUTE_DELTA (COL, dir); \
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int test_row = *row + delta_r; \
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int test_col = *col + delta_c; \
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edge_type test_edge = FIND_TEST_EDGE (dir); \
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\
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if (sel_valid_pixel(test_row, test_col) \
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&& is_outline_edge (test_edge, test_row, test_col)) \
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{ \
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*row = test_row; \
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*col = test_col; \
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*edge = test_edge; \
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break; \
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} \
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}
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/* Finally, we are ready to implement the routine that finds the next
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edge on the outline. We look first for an adjacent edge that is not
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on the current pixel. We want to go around outside outlines
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counterclockwise, and inside outlines clockwise (because that is how
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both Metafont and Adobe Type 1 format want their curves to be drawn).
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The very first outline (an outside one) on each character starts on a
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top edge (STARTING_EDGE in edge.h defines this); so, if we're at a
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top edge, we want to go only to the left (on the pixel to the west)
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or down (on the same pixel), to begin with. Then, when we're on a
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left edge, we want to go to the top edge (on the southwest pixel) or
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to the left edge (on the south pixel).
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All well and good. But if you draw a rasterized circle (or whatever),
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eventually we have to come back around to the beginning; at that
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point, we'll be on a top edge, and we'll have to go to the right edge
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on the northwest pixel. Draw pictures.
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The upshot is, if we find an edge on another pixel, we return (in ROW
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and COL) the position of the new pixel, and (in EDGE) the kind of
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edge it is. If we don't find such an edge, we return (in EDGE) the
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next (in a counterclockwise direction) edge on the current pixel. */
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void
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next_outline_edge (edge_type *edge,
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unsigned *row, unsigned *col)
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{
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unsigned original_row = *row;
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unsigned original_col = *col;
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switch (*edge)
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{
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case right:
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TRY_PIXEL (north);
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TRY_PIXEL (northeast);
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break;
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case top:
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TRY_PIXEL (west);
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TRY_PIXEL (northwest);
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break;
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case left:
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TRY_PIXEL (south);
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TRY_PIXEL (southwest);
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break;
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case bottom:
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TRY_PIXEL (east);
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TRY_PIXEL (southeast);
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break;
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default:
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printf ("next_outline_edge: Bad edge value (%d)", *edge);
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}
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/* If we didn't find an adjacent edge on another pixel, return the
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next edge on the current pixel. */
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if (*row == original_row && *col == original_col)
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*edge = next_edge (*edge);
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}
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/* We return the next edge on the pixel at position ROW and COL which is
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an unmarked outline edge. By ``next'' we mean either the one sent in
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in STARTING_EDGE, if it qualifies, or the next such returned by
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`next_edge'. */
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edge_type
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next_unmarked_outline_edge (unsigned row, unsigned col,
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edge_type starting_edge,
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bitmap_type marked)
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{
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edge_type edge = starting_edge;
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assert (edge != no_edge);
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while (is_marked_edge (edge, row, col, marked)
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|| !is_outline_edge (edge, row, col))
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{
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edge = next_edge (edge);
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if (edge == starting_edge)
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return no_edge;
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}
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return edge;
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}
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/* We check to see if the edge EDGE of the pixel at position ROW and COL
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is an outline edge; i.e., that it is a black pixel which shares that
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edge with a white pixel. The position ROW and COL should be inside
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the bitmap CHARACTER. */
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static boolean
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is_outline_edge (edge_type edge,
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unsigned row, unsigned col)
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{
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/* If this pixel isn't black, it's not part of the outline. */
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if (sel_pixel_is_white(row, col))
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return false;
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switch (edge)
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{
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case left:
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return col == 0 || sel_pixel_is_white(row, col - 1);
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case top:
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return row == 0 || sel_pixel_is_white(row - 1, col);
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case right:
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return (col == sel_get_width() - 1)
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|| sel_pixel_is_white(row, col + 1);
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case bottom:
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return (row == sel_get_height() - 1)
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|| sel_pixel_is_white(row + 1, col);
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case no_edge:
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default:
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printf ("is_outline_edge: Bad edge value(%d)", edge);
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}
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return 0; /* NOTREACHED */
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}
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/* If EDGE is not already marked, we mark it; otherwise, it's a fatal error.
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The position ROW and COL should be inside the bitmap MARKED. EDGE can
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be `no_edge'; we just return false. */
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void
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mark_edge (edge_type edge, unsigned row, unsigned col, bitmap_type *marked)
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{
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/* printf("row = %d, col = %d \n",row,col); */
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assert (!is_marked_edge (edge, row, col, *marked));
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if (edge != no_edge)
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BITMAP_PIXEL (*marked, row, col) |= 1 << edge;
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}
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/* Test if the edge EDGE at ROW/COL in MARKED is marked. */
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static boolean
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is_marked_edge (edge_type edge, unsigned row, unsigned col, bitmap_type marked)
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{
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return
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edge == no_edge ? false : BITMAP_PIXEL (marked, row, col) & (1 << edge);
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}
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/* Return the edge which is counterclockwise-adjacent to EDGE. This
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code makes use of the ``numericness'' of C enumeration constants;
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sorry about that. */
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#define NUM_EDGES no_edge
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static edge_type
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next_edge (edge_type edge)
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{
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return edge == no_edge ? edge : (edge + 1) % NUM_EDGES;
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}
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