PIKApp/libpika/pikapropchooserfactory.c

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2023-09-26 00:35:21 +02:00
/* LIBPIKA - The PIKA Library
* Copyright (C) 1995-1997 Peter Mattis and Spencer Kimball
*
* This library is free software: you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#include <gegl.h>
#include <gtk/gtk.h>
#include "libpika/pika.h"
#include "libpika/pikaui.h"
static PikaResource * get_initial_resource_from_config (GObject *config,
const gchar *property_name);
/**
* pika_prop_chooser_factory:
* @widget_creator_func: (scope async): Function that creates a chooser widget
* @config: Object to which property is attached.
* @property_name: Name of property set by the widget.
* @chooser_title: Title for the popup chooser dialog.
*
* Creates a #PikaResourceSelectButton that displays
* and sets the named property of the config.
*
* The factory makes many kinds of widgets.
* Parameterized by passing a creator function for a kind of widget.
* E.G. creator function is pika_brush_select_button_new.
* The created widget must have a property named "resource".
*
* The factory wraps the widget so that it is a *prop* widget.
* A prop widget gets the initial choice from the @config
* and binds the property named @property_name
* of the @config to the widget's "resource" property.
*
* @config is usually a #PikaProcedureConfig (but it could be otherwise.)
* The @config must have a property with name @property_name.
* The property must be of type that matches that of the @widget_creator_func,
* e.g. #PikaBrush.
* The @property_name need not be "brush",
* since the @config may have more than one property of the same type e.g. #PikaBrush.
*
* Returns: (transfer full): The newly created #PikaResourceSelectButton widget.
*
* Since: 3.0
*/
GtkWidget *
pika_prop_chooser_factory (PikaResourceWidgetCreator widget_creator_func,
GObject *config,
const gchar *property_name,
const gchar *chooser_title)
{
GtkWidget *result_widget;
PikaResource *initial_resource;
g_debug ("%s called", G_STRFUNC);
initial_resource = get_initial_resource_from_config (config, property_name);
/* initial_resource may be NULL.
* When NULL, the widget creator will set it's resource property from context.
* We bind with G_BINDING_SYNC_CREATE which immediately flows widget to config.
* So the config property is not NULL after this.
*/
/* Create the wrapped widget. For example, call pika_font_select_button_new.*/
result_widget = widget_creator_func (chooser_title,
initial_resource);
/* Bind the wrapped widget's property to the config's property.
*
* The property name of the config can vary, e.g. "font" or "font1"
* The property name on widget is generic "resource" not specific e.g. "font"
*
* We bind G_BINDING_BIDIRECTIONAL.
* But we expect no other actor beside widget will change the config,
* (at least while the widget lives.)
* Bind from widget source to config target,
* because G_BINDING_SYNC_CREATE initially flows that way.
*/
g_object_bind_property (result_widget, /* Source for initial transfer */
"resource",
config, /* Target of initial transfer. */
property_name,
G_BINDING_BIDIRECTIONAL | G_BINDING_SYNC_CREATE);
return result_widget;
}
static PikaResource *
get_initial_resource_from_config (GObject *config,
const gchar *property_name)
{
PikaResource *initial_resource;
g_debug ("%s called", G_STRFUNC);
g_object_get (config,
property_name, &initial_resource,
NULL);
return initial_resource;
}