246 lines
4.9 KiB
C
246 lines
4.9 KiB
C
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/*
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* DDS PIKA plugin
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*
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* Copyright (C) 2004-2012 Shawn Kirst <skirst@gmail.com>,
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* with parts (C) 2003 Arne Reuter <homepage@arnereuter.de> where specified.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef __VEC_H__
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#define __VEC_H__
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#include <math.h>
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#ifdef __SSE__
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#define USE_SSE 1
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#endif
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#ifdef USE_SSE
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#include <immintrin.h>
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#endif
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#include "imath.h"
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typedef float vec4_t __attribute__((vector_size(16)));
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typedef float sym3x3_t[6];
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#define VEC4_CONST4(x, y, z, w) {x, y, z, w}
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#define VEC4_CONST3(x, y, z) {x, y, z, 0.0f}
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#define VEC4_CONST1(x) {x, x, x, x}
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static inline vec4_t
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vec4_set (float x,
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float y,
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float z,
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float w)
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{
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#ifdef USE_SSE
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return _mm_setr_ps(x, y, z, w);
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#else
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vec4_t v = { x, y, z, w };
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return v;
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#endif
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}
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static inline vec4_t
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vec4_set1 (float f)
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{
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#ifdef USE_SSE
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return _mm_set1_ps(f);
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#else
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vec4_t v = { f, f, f, f };
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return v;
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#endif
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}
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static inline vec4_t
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vec4_zero (void)
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{
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#ifdef USE_SSE
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return _mm_setzero_ps();
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#else
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vec4_t v = { 0, 0, 0, 0 };
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return v;
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#endif
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}
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static inline void
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vec4_store (float *f,
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const vec4_t v)
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{
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#ifdef USE_SSE
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_mm_store_ps (f, v);
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#else
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f[0] = v[0]; f[1] = v[1]; f[2] = v[2]; f[3] = v[3];
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#endif
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}
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static inline vec4_t
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vec4_splatx (const vec4_t v)
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{
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#ifdef USE_SSE
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return _mm_shuffle_ps(v, v, 0x00);
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#else
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vec4_t r = { v[0], v[0], v[0], v[0] };
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return r;
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#endif
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}
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static inline vec4_t
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vec4_splaty (const vec4_t v)
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{
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#ifdef USE_SSE
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return _mm_shuffle_ps(v, v, 0x55);
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#else
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vec4_t r = { v[1], v[1], v[1], v[1] };
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return r;
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#endif
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}
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static inline vec4_t
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vec4_splatz (const vec4_t v)
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{
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#ifdef USE_SSE
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return _mm_shuffle_ps(v, v, 0xaa);
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#else
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vec4_t r = { v[2], v[2], v[2], v[2] };
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return r;
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#endif
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}
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static inline vec4_t
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vec4_splatw (const vec4_t v)
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{
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#ifdef USE_SSE
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return _mm_shuffle_ps(v, v, 0xff);
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#else
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vec4_t r = { v[3], v[3], v[3], v[3] };
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return r;
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#endif
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}
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static inline vec4_t
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vec4_rcp (const vec4_t v)
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{
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#ifdef USE_SSE
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__m128 est = _mm_rcp_ps (v);
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__m128 diff = _mm_sub_ps (_mm_set1_ps(1.0f), _mm_mul_ps(est, v));
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return _mm_add_ps(_mm_mul_ps(diff, est), est);
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#else
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vec4_t one = { 1.0f, 1.0f, 1.0f, 1.0f };
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return one / v;
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#endif
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}
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static inline vec4_t
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vec4_min (const vec4_t a,
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const vec4_t b)
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{
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#ifdef USE_SSE
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return _mm_min_ps(a, b);
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#else
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return vec4_set (MIN(a[0], b[0]), MIN(a[1], b[1]), MIN(a[2], b[2]), MIN(a[3], b[3]));
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#endif
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}
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static inline vec4_t
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vec4_max (const vec4_t a,
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const vec4_t b)
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{
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#ifdef USE_SSE
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return _mm_max_ps (a, b);
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#else
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return vec4_set (MAX(a[0], b[0]), MAX(a[1], b[1]), MAX(a[2], b[2]), MAX(a[3], b[3]));
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#endif
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}
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static inline vec4_t
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vec4_trunc (const vec4_t v)
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{
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#ifdef USE_SSE
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# ifdef __SSE4_1__
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return _mm_round_ps(v, _MM_FROUND_TRUNC);
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# elif defined(__SSE2__)
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return _mm_cvtepi32_ps(_mm_cvttps_epi32(v));
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# else
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// convert to ints
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__m128 in = v;
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__m64 lo = _mm_cvttps_pi32(in);
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__m64 hi = _mm_cvttps_pi32(_mm_movehl_ps(in, in));
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// convert to floats
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__m128 part = _mm_movelh_ps(in, _mm_cvtpi32_ps(in, hi));
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__m128 trunc = _mm_cvtpi32_ps(part, lo);
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// clear mmx state
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_mm_empty ();
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return trunc;
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# endif
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#else
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vec4_t r = { v[0] > 0.0f ? floorf(v[0]) : ceil(v[0]),
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v[1] > 0.0f ? floorf(v[1]) : ceil(v[1]),
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v[2] > 0.0f ? floorf(v[2]) : ceil(v[2]),
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v[3] > 0.0f ? floorf(v[3]) : ceil(v[3]), };
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return r;
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#endif
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}
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static inline float
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vec4_accum (const vec4_t v)
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{
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#ifdef USE_SSE
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float rv;
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__m128 t;
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# ifdef __SSE3__
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t = _mm_hadd_ps(v, v);
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t = _mm_hadd_ps(t, t);
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# else
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t = _mm_add_ps(v, _mm_movehl_ps(v, v));
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t = _mm_add_ss(t, _mm_shuffle_ps(t, t, 0x01));
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# endif
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_mm_store_ss(&rv, t);
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return rv;
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#else
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return v[0] + v[1] + v[2] + v[3];
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#endif
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}
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static inline float
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vec4_dot (const vec4_t a,
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const vec4_t b)
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{
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#if defined(USE_SSE) && defined(__SSE4_1__)
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float rv;
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__m128 t = _mm_dp_ps(a, b, 0xff);
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_mm_store_ss(&rv, t);
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return rv;
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#else
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return vec4_accum(a * b);
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#endif
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}
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static inline int
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vec4_cmplt (const vec4_t a,
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const vec4_t b)
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{
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#ifdef USE_SSE
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__m128 bits = _mm_cmplt_ps(a, b);
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int val = _mm_movemask_ps(bits);
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return val != 0;
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#else
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return (a[0] < b[0]) || (a[1] < b[1]) || (a[2] < b[2]) || (a[3] < b[3]);
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#endif
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}
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#endif /* __VEC_H__ */
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