364 lines
11 KiB
C
364 lines
11 KiB
C
|
/* PIKA - Photo and Image Kooker Application
|
||
|
* a rebranding of The GNU Image Manipulation Program (created with heckimp)
|
||
|
* A derived work which may be trivial. However, any changes may be (C)2023 by Aldercone Studio
|
||
|
*
|
||
|
* Original copyright, applying to most contents (license remains unchanged):
|
||
|
* Copyright (C) 1995 Spencer Kimball and Peter Mattis
|
||
|
*
|
||
|
* pika-3d-transform-utils.c
|
||
|
* Copyright (C) 2019 Ell
|
||
|
*
|
||
|
* This program is free software: you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU General Public License as published by
|
||
|
* the Free Software Foundation; either version 3 of the License, or
|
||
|
* (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
#include "config.h"
|
||
|
|
||
|
#include <glib-object.h>
|
||
|
|
||
|
#include "libpikamath/pikamath.h"
|
||
|
|
||
|
#include "core-types.h"
|
||
|
|
||
|
#include "pika-transform-3d-utils.h"
|
||
|
|
||
|
|
||
|
#define MIN_FOCAL_LENGTH 0.01
|
||
|
|
||
|
|
||
|
gdouble
|
||
|
pika_transform_3d_angle_of_view_to_focal_length (gdouble angle_of_view,
|
||
|
gdouble width,
|
||
|
gdouble height)
|
||
|
{
|
||
|
return MAX (width, height) / (2.0 * tan (angle_of_view / 2.0));
|
||
|
}
|
||
|
|
||
|
gdouble
|
||
|
pika_transform_3d_focal_length_to_angle_of_view (gdouble focal_length,
|
||
|
gdouble width,
|
||
|
gdouble height)
|
||
|
{
|
||
|
return 2.0 * atan (MAX (width, height) / (2.0 * focal_length));
|
||
|
}
|
||
|
|
||
|
gint
|
||
|
pika_transform_3d_permutation_to_rotation_order (const gint permutation[3])
|
||
|
{
|
||
|
if (permutation[1] == (permutation[0] + 1) % 3)
|
||
|
return permutation[0] << 1;
|
||
|
else
|
||
|
return (permutation[2] << 1) + 1;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
pika_transform_3d_rotation_order_to_permutation (gint rotation_order,
|
||
|
gint permutation[3])
|
||
|
{
|
||
|
gboolean reverse = rotation_order & 1;
|
||
|
gint shift = rotation_order >> 1;
|
||
|
gint i;
|
||
|
|
||
|
for (i = 0; i < 3; i++)
|
||
|
permutation[reverse ? 2 - i : i] = (i + shift) % 3;
|
||
|
}
|
||
|
|
||
|
gint
|
||
|
pika_transform_3d_rotation_order_reverse (gint rotation_order)
|
||
|
{
|
||
|
return rotation_order ^ 1;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
pika_transform_3d_vector3_rotate (PikaVector3 *vector,
|
||
|
const PikaVector3 *axis)
|
||
|
{
|
||
|
PikaVector3 normal;
|
||
|
PikaVector3 proj;
|
||
|
PikaVector3 u, v;
|
||
|
gdouble angle;
|
||
|
|
||
|
angle = pika_vector3_length (axis);
|
||
|
|
||
|
if (angle == 0.0)
|
||
|
return;
|
||
|
|
||
|
normal = pika_vector3_mul_val (*axis, 1.0 / angle);
|
||
|
|
||
|
proj = pika_vector3_mul_val (normal,
|
||
|
pika_vector3_inner_product_val (*vector,
|
||
|
normal));
|
||
|
|
||
|
u = pika_vector3_sub_val (*vector, proj);
|
||
|
v = pika_vector3_cross_product_val (u, normal);
|
||
|
|
||
|
pika_vector3_mul (&u, cos (angle));
|
||
|
pika_vector3_mul (&v, sin (angle));
|
||
|
|
||
|
*vector = proj;
|
||
|
|
||
|
pika_vector3_add (vector, vector, &u);
|
||
|
pika_vector3_add (vector, vector, &v);
|
||
|
}
|
||
|
|
||
|
PikaVector3
|
||
|
pika_transform_3d_vector3_rotate_val (PikaVector3 vector,
|
||
|
PikaVector3 axis)
|
||
|
{
|
||
|
pika_transform_3d_vector3_rotate (&vector, &axis);
|
||
|
|
||
|
return vector;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
pika_transform_3d_matrix3_to_matrix4 (const PikaMatrix3 *matrix3,
|
||
|
PikaMatrix4 *matrix4,
|
||
|
gint axis)
|
||
|
{
|
||
|
gint i, j;
|
||
|
gint k, l;
|
||
|
|
||
|
for (i = 0; i < 4; i++)
|
||
|
{
|
||
|
if (i == axis)
|
||
|
{
|
||
|
matrix4->coeff[i][i] = 1.0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
matrix4->coeff[axis][i] = 0.0;
|
||
|
matrix4->coeff[i][axis] = 0.0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < 3; i++)
|
||
|
{
|
||
|
k = i + (i >= axis);
|
||
|
|
||
|
for (j = 0; j < 3; j++)
|
||
|
{
|
||
|
l = j + (j >= axis);
|
||
|
|
||
|
matrix4->coeff[k][l] = matrix3->coeff[i][j];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
pika_transform_3d_matrix4_to_matrix3 (const PikaMatrix4 *matrix4,
|
||
|
PikaMatrix3 *matrix3,
|
||
|
gint axis)
|
||
|
{
|
||
|
gint i, j;
|
||
|
gint k, l;
|
||
|
|
||
|
for (i = 0; i < 3; i++)
|
||
|
{
|
||
|
k = i + (i >= axis);
|
||
|
|
||
|
for (j = 0; j < 3; j++)
|
||
|
{
|
||
|
l = j + (j >= axis);
|
||
|
|
||
|
matrix3->coeff[i][j] = matrix4->coeff[k][l];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
pika_transform_3d_matrix4_translate (PikaMatrix4 *matrix,
|
||
|
gdouble x,
|
||
|
gdouble y,
|
||
|
gdouble z)
|
||
|
{
|
||
|
gint i;
|
||
|
|
||
|
for (i = 0; i < 4; i++)
|
||
|
matrix->coeff[0][i] += x * matrix->coeff[3][i];
|
||
|
|
||
|
for (i = 0; i < 4; i++)
|
||
|
matrix->coeff[1][i] += y * matrix->coeff[3][i];
|
||
|
|
||
|
for (i = 0; i < 4; i++)
|
||
|
matrix->coeff[2][i] += z * matrix->coeff[3][i];
|
||
|
}
|
||
|
|
||
|
void
|
||
|
pika_transform_3d_matrix4_rotate (PikaMatrix4 *matrix,
|
||
|
const PikaVector3 *axis)
|
||
|
{
|
||
|
PikaMatrix4 rotation;
|
||
|
PikaVector3 v;
|
||
|
|
||
|
v = pika_transform_3d_vector3_rotate_val ((PikaVector3) {1.0, 0.0, 0.0},
|
||
|
*axis);
|
||
|
|
||
|
rotation.coeff[0][0] = v.x;
|
||
|
rotation.coeff[1][0] = v.y;
|
||
|
rotation.coeff[2][0] = v.z;
|
||
|
rotation.coeff[3][0] = 0.0;
|
||
|
|
||
|
v = pika_transform_3d_vector3_rotate_val ((PikaVector3) {0.0, 1.0, 0.0},
|
||
|
*axis);
|
||
|
|
||
|
rotation.coeff[0][1] = v.x;
|
||
|
rotation.coeff[1][1] = v.y;
|
||
|
rotation.coeff[2][1] = v.z;
|
||
|
rotation.coeff[3][1] = 0.0;
|
||
|
|
||
|
v = pika_transform_3d_vector3_rotate_val ((PikaVector3) {0.0, 0.0, 1.0},
|
||
|
*axis);
|
||
|
|
||
|
rotation.coeff[0][2] = v.x;
|
||
|
rotation.coeff[1][2] = v.y;
|
||
|
rotation.coeff[2][2] = v.z;
|
||
|
rotation.coeff[3][2] = 0.0;
|
||
|
|
||
|
rotation.coeff[0][3] = 0.0;
|
||
|
rotation.coeff[1][3] = 0.0;
|
||
|
rotation.coeff[2][3] = 0.0;
|
||
|
rotation.coeff[3][3] = 1.0;
|
||
|
|
||
|
pika_matrix4_mult (&rotation, matrix);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
pika_transform_3d_matrix4_rotate_standard (PikaMatrix4 *matrix,
|
||
|
gint axis,
|
||
|
gdouble angle)
|
||
|
{
|
||
|
gdouble v[3] = {};
|
||
|
|
||
|
v[axis] = angle;
|
||
|
|
||
|
pika_transform_3d_matrix4_rotate (matrix, &(PikaVector3) {v[0], v[1], v[2]});
|
||
|
}
|
||
|
|
||
|
void
|
||
|
pika_transform_3d_matrix4_rotate_euler (PikaMatrix4 *matrix,
|
||
|
gint rotation_order,
|
||
|
gdouble angle_x,
|
||
|
gdouble angle_y,
|
||
|
gdouble angle_z,
|
||
|
gdouble pivot_x,
|
||
|
gdouble pivot_y,
|
||
|
gdouble pivot_z)
|
||
|
{
|
||
|
const gdouble angles[3] = {angle_x, angle_y, angle_z};
|
||
|
gint permutation[3];
|
||
|
gint i;
|
||
|
|
||
|
pika_transform_3d_rotation_order_to_permutation (rotation_order, permutation);
|
||
|
|
||
|
pika_transform_3d_matrix4_translate (matrix, -pivot_x, -pivot_y, -pivot_z);
|
||
|
|
||
|
for (i = 0; i < 3; i++)
|
||
|
{
|
||
|
pika_transform_3d_matrix4_rotate_standard (matrix,
|
||
|
permutation[i],
|
||
|
angles[permutation[i]]);
|
||
|
}
|
||
|
|
||
|
pika_transform_3d_matrix4_translate (matrix, +pivot_x, +pivot_y, +pivot_z);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
pika_transform_3d_matrix4_rotate_euler_decompose (PikaMatrix4 *matrix,
|
||
|
gint rotation_order,
|
||
|
gdouble *angle_x,
|
||
|
gdouble *angle_y,
|
||
|
gdouble *angle_z)
|
||
|
{
|
||
|
PikaMatrix4 m = *matrix;
|
||
|
gdouble * const angles[3] = {angle_x, angle_y, angle_z};
|
||
|
gint permutation[3];
|
||
|
gboolean forward;
|
||
|
|
||
|
pika_transform_3d_rotation_order_to_permutation (rotation_order, permutation);
|
||
|
|
||
|
forward = permutation[1] == (permutation[0] + 1) % 3;
|
||
|
|
||
|
*angles[permutation[2]] = atan2 (m.coeff[permutation[1]][permutation[0]],
|
||
|
m.coeff[permutation[0]][permutation[0]]);
|
||
|
|
||
|
if (forward)
|
||
|
*angles[permutation[2]] *= -1.0;
|
||
|
|
||
|
pika_transform_3d_matrix4_rotate_standard (&m,
|
||
|
permutation[2],
|
||
|
-*angles[permutation[2]]);
|
||
|
|
||
|
*angles[permutation[1]] = atan2 (m.coeff[permutation[2]][permutation[0]],
|
||
|
m.coeff[permutation[0]][permutation[0]]);
|
||
|
|
||
|
if (! forward)
|
||
|
*angles[permutation[1]] *= -1.0;
|
||
|
|
||
|
pika_transform_3d_matrix4_rotate_standard (&m,
|
||
|
permutation[1],
|
||
|
-*angles[permutation[1]]);
|
||
|
|
||
|
*angles[permutation[0]] = atan2 (m.coeff[permutation[2]][permutation[1]],
|
||
|
m.coeff[permutation[1]][permutation[1]]);
|
||
|
|
||
|
if (forward)
|
||
|
*angles[permutation[0]] *= -1.0;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
pika_transform_3d_matrix4_perspective (PikaMatrix4 *matrix,
|
||
|
gdouble camera_x,
|
||
|
gdouble camera_y,
|
||
|
gdouble camera_z)
|
||
|
{
|
||
|
gint i;
|
||
|
|
||
|
camera_z = MIN (camera_z, -MIN_FOCAL_LENGTH);
|
||
|
|
||
|
pika_transform_3d_matrix4_translate (matrix, -camera_x, -camera_y, 0.0);
|
||
|
|
||
|
for (i = 0; i < 4; i++)
|
||
|
matrix->coeff[3][i] += matrix->coeff[2][i] / -camera_z;
|
||
|
|
||
|
pika_transform_3d_matrix4_translate (matrix, +camera_x, +camera_y, 0.0);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
pika_transform_3d_matrix (PikaMatrix3 *matrix,
|
||
|
gdouble camera_x,
|
||
|
gdouble camera_y,
|
||
|
gdouble camera_z,
|
||
|
gdouble offset_x,
|
||
|
gdouble offset_y,
|
||
|
gdouble offset_z,
|
||
|
gint rotation_order,
|
||
|
gdouble angle_x,
|
||
|
gdouble angle_y,
|
||
|
gdouble angle_z,
|
||
|
gdouble pivot_x,
|
||
|
gdouble pivot_y,
|
||
|
gdouble pivot_z)
|
||
|
{
|
||
|
PikaMatrix4 m;
|
||
|
|
||
|
pika_matrix4_identity (&m);
|
||
|
pika_transform_3d_matrix4_rotate_euler (&m,
|
||
|
rotation_order,
|
||
|
angle_x, angle_y, angle_z,
|
||
|
pivot_x, pivot_y, pivot_z);
|
||
|
pika_transform_3d_matrix4_translate (&m, offset_x, offset_y, offset_z);
|
||
|
pika_transform_3d_matrix4_perspective (&m, camera_x, camera_y, camera_z);
|
||
|
|
||
|
pika_transform_3d_matrix4_to_matrix3 (&m, matrix, 2);
|
||
|
}
|