#ifndef __LIGHTING_SHADE_H__ #define __LIGHTING_SHADE_H__ typedef PikaRGB (* get_ray_func) (PikaVector3 *vector); PikaRGB get_ray_color (PikaVector3 *position); PikaRGB get_ray_color_no_bilinear (PikaVector3 *position); PikaRGB get_ray_color_ref (PikaVector3 *position); PikaRGB get_ray_color_no_bilinear_ref (PikaVector3 *position); void precompute_init (gint w, gint h); void precompute_normals (gint x1, gint x2, gint y); void interpol_row (gint x1, gint x2, gint y); #endif /* __LIGHTING_SHADE_H__ */