/* PIKA - Photo and Image Kooker Application * a rebranding of The GNU Image Manipulation Program (created with heckimp) * A derived work which may be trivial. However, any changes may be (C)2023 by Aldercone Studio * * Original copyright, applying to most contents (license remains unchanged): * Copyright (C) 1995 Spencer Kimball and Peter Mattis * * pika-3d-transform-utils.h * Copyright (C) 2019 Ell * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef __PIKA_TRANSFORM_3D_UTILS_H__ #define __PIKA_TRANSFORM_3D_UTILS_H__ gdouble pika_transform_3d_angle_of_view_to_focal_length (gdouble angle_of_view, gdouble width, gdouble height); gdouble pika_transform_3d_focal_length_to_angle_of_view (gdouble focal_length, gdouble width, gdouble height); gint pika_transform_3d_permutation_to_rotation_order (const gint permutation[3]); void pika_transform_3d_rotation_order_to_permutation (gint rotation_order, gint permutation[3]); gint pika_transform_3d_rotation_order_reverse (gint rotation_order); void pika_transform_3d_vector3_rotate (PikaVector3 *vector, const PikaVector3 *axis); PikaVector3 pika_transform_3d_vector3_rotate_val (PikaVector3 vector, PikaVector3 axis); void pika_transform_3d_matrix3_to_matrix4 (const PikaMatrix3 *matrix3, PikaMatrix4 *matrix4, gint axis); void pika_transform_3d_matrix4_to_matrix3 (const PikaMatrix4 *matrix4, PikaMatrix3 *matrix3, gint axis); void pika_transform_3d_matrix4_translate (PikaMatrix4 *matrix, gdouble x, gdouble y, gdouble z); void pika_transform_3d_matrix4_rotate (PikaMatrix4 *matrix, const PikaVector3 *axis); void pika_transform_3d_matrix4_rotate_standard (PikaMatrix4 *matrix, gint axis, gdouble angle); void pika_transform_3d_matrix4_rotate_euler (PikaMatrix4 *matrix, gint rotation_order, gdouble angle_x, gdouble angle_y, gdouble angle_z, gdouble pivot_x, gdouble pivot_y, gdouble pivot_z); void pika_transform_3d_matrix4_rotate_euler_decompose (PikaMatrix4 *matrix, gint rotation_order, gdouble *angle_x, gdouble *angle_y, gdouble *angle_z); void pika_transform_3d_matrix4_perspective (PikaMatrix4 *matrix, gdouble camera_x, gdouble camera_y, gdouble camera_z); void pika_transform_3d_matrix (PikaMatrix3 *matrix, gdouble camera_x, gdouble camera_y, gdouble camera_z, gdouble offset_x, gdouble offset_y, gdouble offset_z, gint rotation_order, gdouble angle_x, gdouble angle_y, gdouble angle_z, gdouble pivot_x, gdouble pivot_y, gdouble pivot_z); #endif /* __PIKA_TRANSFORM_3D_UTILS_H__ */